Kestrel
Explorer
Piratecat said:The only thing you forgot was "Remember to tell them that they're idiots for being so predictable," and "have assassins ready to strike when they teleport back to their inn rooms."
I love running bad guys like this. Planning what the PCs will do, then countering it, and considering their fallback plan so that they can counter THAT too, makes for a fun exercise!
I did this after I got tired of that tactic. One of the characters managed to get paralyzed while the assassins killed his cohort and threw his heart to the dogs in the street. Hilarity ensued as the other PCs arrived and chased the dogs to save the heart for Raise Dead.
Or later when mundane assassins were not enough, so the vampire knight in the Temple (can't remember his name) made vampire assassins to harry the pcs.
I had a lot of fun with that campaign, trying to figure out what the High Priests were doing to counter the pcs. In retrospect, there's a lot of things I would have changed to make the temple more fun. Like spreading out the four different temples across Oerth and just used the Crater Ridge Mines for the main complex. The game fell apart around 12th level, as I got tired of running it. (just not sure the high levels are for me...I'm trying again, but we'll see)