MarkB
Legend
AL games have other metrics to meet, though. An AL character who has played through part or all of this campaign needs to still be equipped to a similar standard as those who have played through other campaigns, in order to maintain character portability.You realize that the AL doc that I excerpted in my post was, literally, the Adventurer's League Player's Guide for Icewind Dale: Rime of the Frostmaiden? That if you were to play RotFM in organized play, you'd be entitled to up to 3 basic permanent magic items at level 5? A five character party at level 5 just has 15 permanent magic items beginning with the first session the party is at level 5, with basic items covering the gaps.
I really can't agree with an assertion that the adventure as written is "how it's really supposed to be run" when WotC themselves are also explicitly telling you for this exact adventure that when you run it you should add up to a dozen magic items at level 5, and up to another dozen at level 11 on top of the items presented in the adventure itself.
Will the game break if you don't give out items? No. But it's disingenuous to take that and extend it to mean that no magic items is appropriate, intentional, ideal, expected, desirable, or in any way the default experience.
So it's not necessarily any indication of what is intended for this particular campaign in any context other than AL play.