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Riposte Strike

Issue came up with this power in a game last night: Riposte strike is a melee attack power, which states if you hit the target, and that target attacks you before your next turn, you get to attack the target as an immediate interrupt. It doesn't specify in the power description whether the target's attack needs to be melee, ranged, area, or close. In last night's example, human mage shifted 1 square away, then attacked with magic missile. The rogue's interrupt attack is a strength vs. ac attack, not a basic melee attack, which further confuses the situation. Has there been any official ruling?
 

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Caliban

Rules Monkey
Issue came up with this power in a game last night: Riposte strike is a melee attack power, which states if you hit the target, and that target attacks you before your next turn, you get to attack the target as an immediate interrupt. It doesn't specify in the power description whether the target's attack needs to be melee, ranged, area, or close. In last night's example, human mage shifted 1 square away, then attacked with magic missile. The rogue's interrupt attack is a strength vs. ac attack, not a basic melee attack, which further confuses the situation. Has there been any official ruling?

Any attack would trigger the immediate interrupt attack from the rogue, but the rogue still has to be able to reach his attacker with the attack. In the situation you present, unless the rogue has a light blade reach weapon, he won't be able to make the riposte attack.
 

Mr. Teapot

First Post
The power has a range of "Melee Weapon" which will still apply to any secondary attacks unless the power specifies otherwise (similarly, other keywords a power might have, like "Weapon" and "Martial" still would apply). Since Riposte Strike doesn't say anything about changing the range, the range stays intact at Melee Weapon.

So the mage can shift away and attack safely. Riposte Strike is mainly useful against melee type opponents, for this reason (or when the enemy can't easily escape).
 

Pierson_Lowgal

First Post
Also, riposte strike's "counter-attack" is not a condition, so enemies don't know about it. Melee'ing monsters won't know to back away to avoid the "counter-attack": the mage was just lucky.
 



Runestar

First Post
Which is then a meta-gamey DM.
The whole game seems to be centered around the players and the DM having near perfect knowledge of what is going on. Should a monster marked by the fighter continue to attack the fighter, or risk an AoO while attacking a squishier target? If your rogue has successfully hit Orcus with dance of death, should Orcus continue to follow up with his touch of death ability?

Maybe it is just me, but I don't really see how the DM can really draw a clear line between the 2.
 

Tuft

First Post
The whole game seems to be centered around the players and the DM having near perfect knowledge of what is going on. Should a monster marked by the fighter continue to attack the fighter, or risk an AoO while attacking a squishier target? If your rogue has successfully hit Orcus with dance of death, should Orcus continue to follow up with his touch of death ability?

Maybe it is just me, but I don't really see how the DM can really draw a clear line between the 2.

Going from Simulationism to Gameism made Meta-gameism a necessity, or something? ;)

The problem is that things like Marks requires this kind of meta-gaming necessary, thus the infamous "Whenever you affect a creature with a power, that creature knows exactly what you’ve done to it and what conditions you’ve imposed.", while others require quite the opposite, such as Walking Wounded, Bewitching Whispers or Bloody Path. Thus you must vary the "Meta" of the gameism from power to power and situation to situation.
 

Metagaming aside, the mage had already used his two encounter powers, only had magic missile and quarterstaff for options; magic missile overall was more effective (to hit and damage wise). Since ranged attacks provoke opportunity attacks, he was shifting to avoid that. riposte strike was secondary thought
 

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