For those looking for a game that recreates the running of a continent spanning empire, I'm working on and play testing those rules 'in-campaign' as we speak.
The series is entitled 'Rise and Fall' and will be available as a number of inexpensive PDF books concerning various aspects of 'Meta-Campaigning,' i.e. dealing with the mapping, economics, population, wars, basically everything you need to know to run a fantasy campaign setting which focuses on Countries/Kingdoms/Empires.
The thing that has taken so long is that, at first, I tried to make them as compatible with d20 as possible, making every rule a natural extension of a rule from the three core books. Then I realized it would be much less complex and work (and sell) much better as a generic game aid for everything from D&D to RIFTS to GURPS. The new rules can be used with any system and as a stand alone game all on it's own, for those who want a detailed game of battling Empires.
The first part is titled 'Rise And Fall: Fields of Battle' and is an attempt to create rules that realistically recreate the way medieval battles were actually fought. It will cover everything from raising units (with cash or conscription) to the difficulties of deploying them into combat on the battlefield.
It will also include rules on how magic affects battlefield communications, combat, attrition, etc. for fantasy campaigns and how individual PC's can affect the outcome of a unit combat or even swing the direction of an entire battle. Expect it sometime in the spring of '04.
If there is anything in particular that you'd like to see covered in the mass combat rules, this is as good a place as any to tell me... ; )
The series is entitled 'Rise and Fall' and will be available as a number of inexpensive PDF books concerning various aspects of 'Meta-Campaigning,' i.e. dealing with the mapping, economics, population, wars, basically everything you need to know to run a fantasy campaign setting which focuses on Countries/Kingdoms/Empires.
The thing that has taken so long is that, at first, I tried to make them as compatible with d20 as possible, making every rule a natural extension of a rule from the three core books. Then I realized it would be much less complex and work (and sell) much better as a generic game aid for everything from D&D to RIFTS to GURPS. The new rules can be used with any system and as a stand alone game all on it's own, for those who want a detailed game of battling Empires.
The first part is titled 'Rise And Fall: Fields of Battle' and is an attempt to create rules that realistically recreate the way medieval battles were actually fought. It will cover everything from raising units (with cash or conscription) to the difficulties of deploying them into combat on the battlefield.
It will also include rules on how magic affects battlefield communications, combat, attrition, etc. for fantasy campaigns and how individual PC's can affect the outcome of a unit combat or even swing the direction of an entire battle. Expect it sometime in the spring of '04.
If there is anything in particular that you'd like to see covered in the mass combat rules, this is as good a place as any to tell me... ; )