Flexor the Mighty!
18/100 Strength!
I'm starting to run HotDQ on Sunday and its quite railroady, but workable. The thing is my players have a tendency to derail the train quickly in this type of adventure.
HotDQ is definitely way less open that those two you mentioned, while RoT hits somewhere in the middle: it's open enough for characters to drift from the main storyline, as long as its within the boundaries of "we fight the Cult of the Dragon!". Final episode feels very scripted, though!For those who have run or read all of these adventures, how do they compare in "openness" to Murder in Balder's Gate and Legacy of the Crystal Shard?
Since I'm using Eberron, any thoughts on how Realms-dependent RoT is? I think I've got HotDQ figured out for a conversion, but I really don't want to walk into a situation that's too tied to the Realms.
Poop.It's pretty tied.
It's pretty tied.