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[Risus] An Adventurer's Life for Me! OOC
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<blockquote data-quote="Mark Chance" data-source="post: 5949587" data-attributes="member: 2795"><p><span style="color: lightblue"><strong>Handy Links</strong></span></p><p><a href="http://www.enworld.org/forum/playing-game/325561-risus-adventurers-life-me-ic.html" target="_blank">IC</a> | <a href="http://www.enworld.org/forum/rogues-gallery/325559-risus-adventurers-life-me-rg.html" target="_blank">RG</a></p><p></p><p><span style="color: lightblue"><strong>The Set Up</strong></span></p><p>Meckwick was once a prominent wizard whose influence extended throughout the known world. In more recent times, political maneuvering by long standing rivals has ruined Meckwick, and forced him to withdraw from society. Living in isolation, Meckwick has purchased a vacant dungeon and begun plotting his revenge. Meckwick is looking for seasoned adventurers to stock his dungeon with guards and traps and prevent his rivals from making it out alive.</p><p></p><p>Are you seasoned enough to answer this challenge?</p><p></p><p><span style="color: lightblue"><strong>The Game System</strong></span></p><p>I want to use <a href="http://www222.pair.com/sjohn/risus.htm" target="_blank"><em>Risus: The Anything RPG</em></a>. It's free, it's easy simple, and it's narrative, which makes it seem ideal for PbP.</p><p></p><p><span style="color: lightblue"><strong>Character Creation</strong></span></p><p><em>Number of Dice:</em> Characters are created using 10 dice. Advanced Option: Hooks and Tales is in effect. Tales don't need to be two or three pages long, but they should be two or three paragraphs long. I'm also adding Portrait to the list. Post a picture of your character and get another die for character creation. This means you'll have 10-13 dice for character creation.</p><p></p><p><em>Cliche Limits:</em> As normal, starting cliches range from 1 to 4 dice.</p><p></p><p><em>Advanced Options II & III:</em> The pumping cliche and double-pump cliche options are in play.</p><p></p><p><span style="color: lightblue"><strong>Other Stuff</strong></span></p><p>I'm looking for about 4 players. My posting rate is likely to be erratic, ranging from multiple posts per day to one a week, depending on what else I'm doing and how quickly the players post.</p><p></p><p>After this short, first adventure is done, I may be up to running another short adventure, either for the same players with or without the same characters, or for new players, or for some combination thereof.</p><p></p><p>I'm not expecting anyone to take this too seriously. It's not about wealth-by-level, keeping track of resources, or any of those other things we get to do in rules-heavy RPGs.</p><p></p><p><strong><span style="color: lightblue">Game Flow</span></strong></p><p><em>Risus</em> is primarily a narrative RPG. The extremely simple mechanics make a suit that must be tailored with narrative description so that the suit fits the dice. This means you, the player, will often have the power to describe the successes and failures of both your PC and my NPCs/monsters. Here're some examples of what this might look like.</p><p></p><p><em><span style="color: lightblue">An Uncontested Challenge</span></em></p><p>Marcus is trying to get information about of a barfly, but she has little respect for men who cannot chug a pint of stout more quickly than she can. Marcus wants to impress the barfly and says that he will use his Alcoholic cliche to do so. This seems like an appropriate use of Alcoholic, so I, the GM, set the Target Number (TN) at 5. Dice are rolled, and Marcus scores a 9, sufficient to succeed. Along with posting the dice result, <strong>mazzoli</strong> must also describe Marcus's success and the barfly's immediate reaction. If the dice result had been a 4, <strong>mazzoli</strong> would instead describe Marcus's failure and the barfly's immediate reaction.</p><p></p><p><em><span style="color: lightblue">A Contested Challenge</span></em></p><p>Contested challenges work pretty much the same way, only the descriptive element falls on whoever wins the challenge. If Marcus challenged the barfly to a chugging contest, there wouldn't be a static TN. Instead, the barfly would pit her Hard Drinkin' Wench cliche against Marcus's Alcoholic cliche. If the barfly's dice result was higher, I, the GM, would get to describe what happened. If Marcus's dice result was higher, <strong>mazzoli</strong> would get to describe the contest. Regardless, the loser forfeits a die from his or her cliche.</p><p></p><p>Should the contested challenge continue, further rolls are made until one side surrenders or loses all their dice in a cliche. The winner of this sort of protracted gets to decide the fate of the loser.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5949587, member: 2795"] [color=lightblue][b]Handy Links[/b][/color] [url=http://www.enworld.org/forum/playing-game/325561-risus-adventurers-life-me-ic.html]IC[/url] | [url=http://www.enworld.org/forum/rogues-gallery/325559-risus-adventurers-life-me-rg.html]RG[/url] [color=lightblue][b]The Set Up[/b][/color] Meckwick was once a prominent wizard whose influence extended throughout the known world. In more recent times, political maneuvering by long standing rivals has ruined Meckwick, and forced him to withdraw from society. Living in isolation, Meckwick has purchased a vacant dungeon and begun plotting his revenge. Meckwick is looking for seasoned adventurers to stock his dungeon with guards and traps and prevent his rivals from making it out alive. Are you seasoned enough to answer this challenge? [color=lightblue][b]The Game System[/b][/color] I want to use [url=http://www222.pair.com/sjohn/risus.htm][i]Risus: The Anything RPG[/i][/url]. It's free, it's easy simple, and it's narrative, which makes it seem ideal for PbP. [color=lightblue][b]Character Creation[/b][/color] [i]Number of Dice:[/i] Characters are created using 10 dice. Advanced Option: Hooks and Tales is in effect. Tales don't need to be two or three pages long, but they should be two or three paragraphs long. I'm also adding Portrait to the list. Post a picture of your character and get another die for character creation. This means you'll have 10-13 dice for character creation. [i]Cliche Limits:[/i] As normal, starting cliches range from 1 to 4 dice. [i]Advanced Options II & III:[/i] The pumping cliche and double-pump cliche options are in play. [color=lightblue][b]Other Stuff[/b][/color] I'm looking for about 4 players. My posting rate is likely to be erratic, ranging from multiple posts per day to one a week, depending on what else I'm doing and how quickly the players post. After this short, first adventure is done, I may be up to running another short adventure, either for the same players with or without the same characters, or for new players, or for some combination thereof. I'm not expecting anyone to take this too seriously. It's not about wealth-by-level, keeping track of resources, or any of those other things we get to do in rules-heavy RPGs. [b][color=lightblue]Game Flow[/color][/b] [i]Risus[/i] is primarily a narrative RPG. The extremely simple mechanics make a suit that must be tailored with narrative description so that the suit fits the dice. This means you, the player, will often have the power to describe the successes and failures of both your PC and my NPCs/monsters. Here're some examples of what this might look like. [i][color=lightblue]An Uncontested Challenge[/color][/i] Marcus is trying to get information about of a barfly, but she has little respect for men who cannot chug a pint of stout more quickly than she can. Marcus wants to impress the barfly and says that he will use his Alcoholic cliche to do so. This seems like an appropriate use of Alcoholic, so I, the GM, set the Target Number (TN) at 5. Dice are rolled, and Marcus scores a 9, sufficient to succeed. Along with posting the dice result, [b]mazzoli[/b] must also describe Marcus's success and the barfly's immediate reaction. If the dice result had been a 4, [b]mazzoli[/b] would instead describe Marcus's failure and the barfly's immediate reaction. [i][color=lightblue]A Contested Challenge[/color][/i] Contested challenges work pretty much the same way, only the descriptive element falls on whoever wins the challenge. If Marcus challenged the barfly to a chugging contest, there wouldn't be a static TN. Instead, the barfly would pit her Hard Drinkin' Wench cliche against Marcus's Alcoholic cliche. If the barfly's dice result was higher, I, the GM, would get to describe what happened. If Marcus's dice result was higher, [b]mazzoli[/b] would get to describe the contest. Regardless, the loser forfeits a die from his or her cliche. Should the contested challenge continue, further rolls are made until one side surrenders or loses all their dice in a cliche. The winner of this sort of protracted gets to decide the fate of the loser. [/QUOTE]
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