Janaxstrus
First Post
In my opinion the 3-action economy (move, standard, minor) action was a HUGE improvement over the action economy over past editions.
The minor action in particular opened up a huge swathe of design space. Never again did you have to waste your turn to drink a potion, open a door, draw a weapon, or even make a 'quick' attack.
Perhaps most importantly, clerics could now heal and attack in the same turn, solving a problem that had plagued D&D since the beginning.
Even 3e/Pathfinder has realized the urgent need for a "second" action during a turn so things like "swift" actions have been retroactively shoehorned into the systems.
Removing the minor action would be a big mistake.
"has realized"? Shoehorned? You do realize swift actions were in 3.5 long before 4e was even considered right? (Miniatures Handbook 2003) Swift spells were basically the same as Quicken spell (called a free action, but limited to one per round, just like what would become Swift)