Robert Schwalb, who designed one of my favorite games (Shadow of the Demon Lord), with a version of one of my favorite classes? Sold.
I'd almost rather it use the warlord's Action, and not use the other character's Reaction, but otherwise that sounds good.At 6th level you can forgo an attack and cause an ally to take a reaction to make a weapon attack. At 10th level you can grant allies they ability to spend hit dice without a rest (AND they can remove 1 lev exhaustion). Of course, lots of other abilities in there, but these two stood out. It's worth the small sum to purchase it.
The 4e Warlord is one of the strongest classes, lazy or not. And you should probably choose either Cha or Int to focus on. Choosing both increases complexity, but that's a choice you make.I'm in 4E mode, as I'm running two 4E campaigns.
Just looking at the warlord for my 4E game, and I hate to say that while I love the concept, it's very under-powered (unless I'm missing something). You don't get the bonus healing that Clerics or Bards get, your At-Wills are situational at best (and worthless at worst). Your best ability is to let other people make Basic Melee Attacks (which aren't nearly as good as what At-Wills are). It requires having 3 great abilities scores to be decent (Strength, Intelligence, and Charisma) - so you can't specialize. Probably the worst Leader in the game.
This one ... I'd like to know more before buying it. I have a feeling it's gonna be mechanically unbalanced and serve little point from a game perspective (like much of 5E).
I can't create classes with it and I have to re-buy my books again for use with it?
I wonder why THAT'S not more popular.
Sorry, maybe that's being a little too sarcastic, and maybe I'm kind of piling on. If you enjoy D&D Beyond, then I'm genuinely glad for you. However, it seems the more I hear about it the more it seems like it's actively trying to push me away from being a customer.
I don't expect every feature imaginable. However, the program, presumably, already deals with races, subraces, classes, subclasses, weapons, armors, feats, spells and magic items. I would expect to be able to create, type in, and save my own versions of any one of these things and have it flow through as the material from the official books does. If I have to input some classification codes so the program knows to make certain bonuses flow from one spot to another, that's fine, but I expect to be able to input homebrew stuff (or stuff in third-party books I own) and have it flow through to all the appropriate places.
Given how prevalent homebrew is in D&D, with homebrew technically being the most popular setting and us constantly being told to change rules to make things more fun for our table, it seems to me that the ability to support homebrew is a vital function of any D&D assisting program.
The reason I don't use Beyond is the price and I have already bought the books. I don't mind paying for digital versions but expect them to be cheaper than physical copies since they don't really have to produce anything physical or pay to ship/distribute it. If you have lots of money to waste or only play online it looks a lot better IMHO.
Logically/legally you are 100% right. I'm not going to pay more and get less though. Digital needs to be competitive price wise with Amazon at the very least IMHO.
If you've tried the free content and think that DnDbeyond is worthwhile to use then wait for a sale. I can't recall how big the discount was but I unlocked a load of content when everything was on sale. For some books I just purchased subclasses and races since I only really wanted the options for character building. If you aren't too impressed by the character sheet then I'd say keep doing what you're doing. I like DnDbeyond but I'd be just as comfortable using a sheet of paper for my character sheet.
IDK I don't play online it kind of defeats the old hang around with friends, eat crap food and have a few beers aspect of D&D. If I do online gaming its things like Stellaris or Europa Universalis IV.
I'll probably "sold" it. But a 1st level "tactical genius" just makes me smile
Right? I mean, the same thing could be said of the class name itself. "Warlord"? At first level?
One of my many (many) issues with the Warlord concept is the idea that this 1st level mr-smarty-pants is going to tell the 16th level Fighter "I do say, old chap, may I suggest you probe your keen blade into the vile dragon's nether regions about now...no, not there, a bit higher. And give the blade a twist while you're at it. That's a good fellow!" and suddenly the 16th level Fighter is better at, well, fighting.
Maybe the reason there are no Warlords (left) in 5e is that every single one of them has been one-shot backhanded by fighters and barbarians who got tired of listening to this.
"No, no, wait! You are drawn to my Natural Leadership! It says it right there in class description! When I give the command you...GAAKKK!!!"
(Mmmm....the visual I get from re-reading that makes me smile.)
Right? I mean, the same thing could be said of the class name itself. "Warlord"? At first level?
One of my many (many) issues with the Warlord concept is the idea that this 1st level mr-smarty-pants is going to tell the 16th level Fighter "I do say, old chap, may I suggest you probe your keen blade into the vile dragon's nether regions about now...no, not there, a bit higher. And give the blade a twist while you're at it. That's a good fellow!" and suddenly the 16th level Fighter is better at, well, fighting.
Maybe the reason there are no Warlords (left) in 5e is that every single one of them has been one-shot backhanded by fighters and barbarians who got tired of listening to this.
"No, no, wait! You're supposed to be drawn to my Natural Leadership! It says it right there in class description! When I give the command you...GAAKKK!!!"