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<blockquote data-quote="Pbartender" data-source="post: 3064087" data-attributes="member: 7533"><p>Easy enough to add in... Spot +7 (or whatever)... Require a Hide DC of 17. Of course, the whole point of a dumb trip wire trap, is that it is a lot more reliable than anything that has to "look" for a target.</p><p></p><p></p><p></p><p>BAB == CR. Should give you attack bonuses roughly equivalent to a fighter, which is appropriate for military hardware designed to hit its target.</p><p></p><p></p><p></p><p>Like most all traps, it's stationary... AC == 10 + size modifier... I was estimating size tiny for a machine gun on an motorized tripod turret.</p><p></p><p></p><p></p><p>I wasn't guessing, I was using simple rules of thumb gleaned from other parts of the ruleset.</p><p></p><p></p><p></p><p>That's primarily because I was pulling numbers off your chart to give you an equivalent trap.</p><p></p><p></p><p></p><p>Guessing, of course, is usually quicker, easier, simpler, and works just as well... if you're good at it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>But, I think this is where we had our misunderstanding... I, for one, was unaware that you were trying to spread word about a new tool for GMs. I thought you were asking for help creating stats for a Robotic Sentry Gun.</p><p></p><p></p><p></p><p>Yep... I know what you're talking about. But I still don't understand why a robotic gun can't be a trap, if that makes it easier for the GM to prepare the stat block.</p><p></p><p>Just because it's a very advanced, complicated trap, doesn't make it any less of a trap.</p><p></p><p></p><p></p><p>A trap is a piece of equipment.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3064087, member: 7533"] Easy enough to add in... Spot +7 (or whatever)... Require a Hide DC of 17. Of course, the whole point of a dumb trip wire trap, is that it is a lot more reliable than anything that has to "look" for a target. BAB == CR. Should give you attack bonuses roughly equivalent to a fighter, which is appropriate for military hardware designed to hit its target. Like most all traps, it's stationary... AC == 10 + size modifier... I was estimating size tiny for a machine gun on an motorized tripod turret. I wasn't guessing, I was using simple rules of thumb gleaned from other parts of the ruleset. That's primarily because I was pulling numbers off your chart to give you an equivalent trap. Guessing, of course, is usually quicker, easier, simpler, and works just as well... if you're good at it. ;) But, I think this is where we had our misunderstanding... I, for one, was unaware that you were trying to spread word about a new tool for GMs. I thought you were asking for help creating stats for a Robotic Sentry Gun. Yep... I know what you're talking about. But I still don't understand why a robotic gun can't be a trap, if that makes it easier for the GM to prepare the stat block. Just because it's a very advanced, complicated trap, doesn't make it any less of a trap. A trap is a piece of equipment. [/QUOTE]
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