Here's some more info:
feats - backstabber, quickdraw, ranger multiclass, alchemy, skill training
current gear - wildleaf leather, lifedrinker dagger, mage's parrying dagger, cloak of distortion, acrobat boots, Iron Armbands of power, hat of disguise.
The lifedrinker i got early when i was dropping a lot and got me through early levels. I picked up the Jagged today and it helped plenty in the damage department (the damage the fighter has been dishing out lately has been disheartening but this helped - 52 damage hit plus ongoing, nice). AThey should do until I hit Daggermaster, then I'll probably switch to Footpad's friend.
I also like the fencing master boots and may get those soon. Acrobatic boots are nice since rogues need to keep moving for flanking so prone is really annoying but we haven't run into much that knocks us prone - FM boots seem much more universal overall. And the minor action shift should cover that anyway.
No Veteran's armor allowed for this game. Serpentskin looks pretty good though.
I'm the team's face - yeah, (inspite of being a Drow - that's what hat of disguise is for as well as a suit of Imposter's armor when needed as a spare (+1). That end has been going well.
So I'm generally looking for damaging inflicting and avoidance but some fun stuff too. Considering Hedge Wizard's gloves with that in mind.