UngeheuerLich
Legend
A d10 (average +5.5) on fails is strong. But +2/+3 all the time is also good. And always resource free.Actually, you're the one who's been refusing to see the MATH, I've already write those down on my post of How Second Wind Better Than Rogue In Skills before Level7, and you refused to even look about it, and I have no interest repeating myself again. But since you're asking, here's what it is:
In my recent playtest with my friends, the new Fighter with Second-Wind and without any intentionally leaning into skills, had outpaced my Thief Rogue in skill checks before level7, which was a really surprising result to me.
There aren't so many failed skill checks between short-rests at all, let alone it costs nothing if that D10 isn't making you pass. But before level 7, all I've got was a few more +2/3 to skills. Nothing could compared to +D10 to skills that you've failed. The only Rogue I can think of to compete this is Soulknife Rogue.
And again, two more +10% isn't helping when your "opponent" is a D10 to every failed skills, and it also costs nothing if it's been a failure again. It's just Soulknife Rogue being mixed into Fighters.
Lastly, I've already said that your data is out-dated, and there's no comparison made by Treantmonk after UA8.
It's OUTDATED.
And only having 1 or 2 skill checks between encounters is not math, its an anecdote. I'd also say: that +1d10 does not help a lot when doing rogue things*. It is just enough to not fail when it is important.
*infiltration, scouting, finding and disabling traps. Anything that probably involves several roles.
Edit: note that I don't like "not spend on a failure roll" because there are rolls that are neither failures nor successes (like finding traps when none is present).