Kisep, weaver of tales and liar extraordinaire
Kisep
CN male kenku bard 7
[sblock=stats]
STR 10 (+0) (12 base - 2 racial)
DEX 16 (+3) (13 base + 2 racial + 1 level)
CON 13 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 18 (+4) (16 base + 2 item)
[sblock=stat rolls]
4d6.takeHighest(3)=14, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=10, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=6, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=9 That makes 16, 14, 13, 13, 12, 10.
[/sblock]
Fort: 3 (2 base + 1 CON)
Ref: 8 (5 base + 3 DEX)
Will: 5 (5 base + 0 WIS)
Base attack: +5
Melee attack: +9 masterwork shortsword (damage 1d6, crit 19-20/x2, finesse)
Melee attack: +9 whip +1 (damage 1d3+1 nonlethal, crit x2, finesse, reach 15 ft., can trip/disarm)
Melee attack: +9 masterwork dagger (damage 1d4, crit 19-20/x2, finesse, thrown 10 ft.)
Ranged attack: +9 shortbow +1 (damage 1d6+1, crit x3)
Initiative: +3
Hit dice: 7d6+7
HP: 34
AC: 19 (10 + 5 armor + 3 Dex + 1 ring) (20 with shield)
Speed: 30
Languages known: Kenku, Common (current region), Common (region of origin), Goblin, Dwarven, Halfling
Feats:
- Melodic Casting (Complete Mage 44; use Perform instead of Concentration) (level 1)
- Weapon Finesse (use dexterity bonus for attacks with light melee weapons) (level 3)
- Obtain Familiar (Complete Arcane 81; get familiar like sorcerer or wizard) (level 6)
Skills:
- Bluff +14 (10 ranks)
- Diplomacy +8 (0 ranks, +2 bluff, +2 sense motive)
- Hide +15 (10 ranks, +2 racial)
- Knowledge (arcana) +6 (4 ranks)
- Listen +12 (10 ranks, +2 alertness [familiar])
- Move Silently +15 (10 ranks, +2 racial)
- Perform (oratory) +14 (10 ranks)
- Perform (string instruments) +16 (10 ranks, +2 item)
- Sense Motive +5 (5 ranks)
- Sleight Of Hand +10 (5 ranks, +2 bluff)
- Speak Languages 2 ranks
- Spellcraft +6 (4 ranks)
Racial features (kenku):
- strength -2, dexterity +2
- medium size; base speed 30 feet
- lowlight vision
- Great Ally: When aided or aiding another, get +3 on checks or attacks instead of +2; attack bonus +4 when flanking instead of +2
- Mimicry: Can imitate any sound; make bluff check when imitating voice of specific individual
- natural weapons (2 claws): 1d3
- hide +2, move silently +2
- favored class: rogue
Class features (bard):
- Proficient with simple weapons and longsword, rapier, sap, shortsword, shortbow, whip
- Proficient with light armor and shields (except tower shields)
- Spellcasting
- Bardic music: Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Suggestion
- Bardic knowledge
[/sblock][sblock=spells known and spell slots]
Level 0: (3 per day) ghost sound, know direction, lullaby, message, prestidigitation, summon instrument
Level 1: (4 per day) charm person, grease, phantom threat (Spell Compendium), tasha's hideous laughter
Level 2: (3 per day) invisibility, tongues, reflective disguise (Spell Compendium), swift fly (Spell Compendium)
Level 3: (1 per day) glibness, invisibility sphere
DC is 14 + spell level
[/sblock][sblock=equipment]
- mithral shirt +1 (AC +5, no check penalty, light) 2100gp
- cloak of charisma +2 4000gp
- masterwork light wooden shield 153gp
- traveller's outfit 0gp
- ring of protection +1 2000gp
- ring of feather falling (heirloom, worth 2200gp)
- shortbow +1 (ranged attack +9, damage 1d6+1, crit x3) 2330gp
- whip +1 (melee attack +9, damage 1d3+1 nonlethal, reach, crit x2) 2301gp
- masterwork shortsword (melee attack +9, damage 1d6, crit 19-20/x2) 310gp
- masterwork dagger 302gp
- arrows x100 5gp
- thunderstone 30gp
- alchemists' fire 20gp
- tanglefoot bag 50gp
- wand of Cure Light Wounds 750gp
- mac-fuirmidh citern (Magic Item Compendium 163; masterwork instrument, grants +2 on Perform [string instruments], can cast Cure Light Wounds, Mage Armor, Sleep 1/day) 2100gp
- handy haversack 2000gp
- everlasting rations (Magic Item Compendium 160) 350gp
- bedroll 0.1gp
- caltrops 1gp
- fishhook 0.1gp
- candle x10 0.1gp
- small steel mirror 10gp
- silk rope 50 ft. 10gp
- torch x10 0.1gp
- belt pouch 1gp
- 176 gold pieces, 6 silver pieces
[/sblock][sblock=appearance, personality and background]
Appearance:
Dressed in a fine rust-colored robe made from a silken material not found in the area around Bard's Gate, a humanoid figure approaches. In between the seams of the robe and the flowing brown cloak, fine mithral chains are visible on the torso of the man, and he walks barefoot on large birdlike talons. Similar claws emerge from the sleeves of his robe, grasping an exquisitely crafted citern. The shortsword on the figure's belt is obviously of eastern make, having a slight curve at the end, and its scabbard is decorated with fine black bird motifs.
A large black beak can be seen jutting out from underneath the robe's hood, and above it two inquisitive beady eyes gaze at the world. Turning his head this way and that, just like a crow would when it inspects something interesting, reminds a viewer of a bird -- indeed, this creature is a kenku, a wingless bird in the general shape of a man. A seemingly regular raven accompanies the kenku bard.
Personality:
Kisep is a liar, and proud of it. To him, telling a convincing lie is a form of art, and telling stories is just another form of lying. Supporting his tales with music and mimicking the appropriate sound effects, makes for a performance worth paying for and so Kisep wanders the world, ever searching for new audiences. He is always interested in new experiences, new stories to add to his reportoire, and shiny objects to collect.
Background:
Every time Kisep tells about his past, the stories are sad and full of loss; however, the stories are different with each recounting, and it appears he will never tell the whole truth. His appearance suggests he hails from the eastern lands where his kind are more common, but Kisep prefers to keep people guessing where, specifically, he comes from. Whether this is just a harmless aspect of his compulsive lying or if he could have been banished or worse, is known only to Kisep..
[/sblock][sblock=Cousin Corvus, raven familiar]
N tiny magical beast (raven)
HD: 7d8
HP: 17
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +7 claws (1d2-5)
Armor class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Space/reach: 2-1/2ft/0ft
Special attacks: -
Special qualities: low-light vision, speaks Common, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind
Saves: Fort +2, Ref +7, Will +7
Abilities: STR 1, DEX 15, CON 10, INT 9, WIS 14, CHA 6
Skills: Bluff +8, Hide +12, Listen +12, Move Silently +12, Sleight Of Hand +7, Spot +5
Feats: Weapon Finesse
[/sblock]