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Rogues' Gallery: Rise of Tiamat
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<blockquote data-quote="gargoyleking" data-source="post: 7937358" data-attributes="member: 6865745"><p><strong><a href="http://www.myth-weavers.com/sheet.html#id=2140057" target="_blank">Mornok Stormhammer</a></strong></p><p></p><p>[spoiler=Description and Personality]A middle aged dwarf, Mornok stands at just about average height for one of his kind, but is quite muscular even for that. His face is enough to remind one of a statue, blunt featured and hard angled. He looks uncomfortable with his clothing though it seems to fit him well. A well maintained warhammer hangs from his belt on one side, and a worn and much-used book from the other.</p><p></p><p><strong>Deity: </strong>Dugmaren</p><p>Size: Medium</p><p>Height: 4'5"</p><p>Weight: 175 lbs</p><p>Age: 163 (or 75?)</p><p>Gender: Male</p><p>Hair: Brown ("#422c00")</p><p>Eyes: Brown ("#553507")</p><p>Skin: "#e5a97b"</p><p></p><p><em>"What's that laddie? Ye' never seen a dwarven mage? Well sure ye' 'ave! It's just as we dinnae go about advertising th' fact like yer' typical human or elf does. Magic is just a tool like any other, an' we shield dwarves especially dinnae go about puttin' all our eggs into one basket. I c'n just as easily smite you with me 'ammer as with a ball of fire. Truth be told, sometimes the 'ammer is the more efficient of the two. An' only an elf'd consider trompin' around in a dungeon without a good suit o' scale on their back t'cover their arse. </em></p><p><em></em></p><p><em>As fer' me? Well, I'm a bit o' an outcast. My clan hales from Citadel Adbar, where I spent my wee years servin' in the army. More like wastin' away really. Y'see th' dwarfhold were the shining jewel o' the north fer centuries. Ye should go see it if ye can. An entire mountain, carved into a fortress by me' ancestors. Of course, ye'll not likely gain entrance though. Th' place is locked up tighter'n a nunnery on feast day now. We've a weak king, an' enemies all about. So what do they do? Seal up the gates an' barely let anyone in or out.</em></p><p><em></em></p><p><em>O' course, that left me a bit stir-crazy y'see. So when my time was up, I packed up my gear an' got out. Time t' show 'em what a good dwarf can get done."</em></p><p></p><p><strong>Personality</strong>: I've lost too many friends and I'm slow to make more. I face problems head-on; a simple, direct solution is the best path to success.</p><p><strong>Ideal:</strong> Responsibility; I do what I must and obey just authority.</p><p><strong>Bond:</strong> My Honor is my Life.</p><p><strong>Flaw:</strong> I'd rather eat my armor than admit when I'm wrong.[/spoiler]</p><p></p><p>[spoiler=Basics]<strong>Race:</strong> Shield (Mountain) Dwarf; <strong>Class-Level:</strong> Wizard 1 (no specialty yet); <strong>Background:</strong> Soldier</p><p><strong>Alignment:</strong> Lawful Good; <strong>Proficiency Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 11; <strong>Passive Investigation:</strong> 14; Dim light does not impose disadvantage on Perception</p><p><strong>Hit Dice:</strong> 1d6+2; <strong>Spent HD:</strong> None</p><p></p><p><strong>Strength:</strong> 18 (+4); <strong>Save:</strong> +4; <strong>Athletics:</strong> +6</p><p><strong>Dexterity:</strong> 12 (+1); <strong>Save:</strong> +1</p><p><strong>Constitution:</strong> 15 (+2); <strong>Save:</strong> +2</p><p><strong>Intelligence:</strong> 16 (+3); <strong>Save:</strong> +5; <strong>Arcana</strong> +5, <strong>Investigation</strong> +5</p><p><strong>Wisdom:</strong> 12 (+1); <strong>Save: </strong>+3</p><p><strong>Charisma:</strong> 9 (-1); <strong>Save:</strong> -1; <strong>Intimidation</strong> +1</p><p></p><p><strong>Combat</strong></p><p><strong>Speed:</strong> 25 ft</p><p><strong>Initiative:</strong> +1</p><p><strong>AC:</strong> 14 (base 11)</p><p><strong>HP:</strong> 8/8; <strong>TEMP:</strong> 0</p><p></p><p><strong>Warhammer:</strong> +6 melee 1d8+4 bludgeoning</p><p><strong>Warhammer 2H:</strong> +6 melee 1d10+4 bludgeoning</p><p></p><p><strong>Proficiencies</strong></p><p><strong>Languages:</strong> Common, Dwarvish</p><p><strong>Tools:</strong> Smith's (artisan's)</p><p><strong>Armor:</strong> All armor, shields</p><p><strong>Weapons:</strong> Dwarven and wizard weapons</p><p></p><p><strong>Race:</strong> Shield (Mountain) Dwarf</p><p><strong>Ability Score Increase:</strong> +2 STR (Mountain), +2 CON (Dwarf)</p><p><strong>Darkvision: </strong>60 feet</p><p><strong>Dwarven Resilience: </strong>Advantage on saves vs. poison AND resistance to poison damage.</p><p><strong>Dwarven Combat Training:</strong> Prof; (Battleaxe, handaxe, throwing hammer, Warhammer)</p><p><strong>Stonecunning:</strong> Considered prof in Int(History), if prof, double Prof bonus.</p><p><strong>Shield Dwarven Armor Training:</strong> Prof: Light/Medium armor.</p><p></p><p><strong>Background:</strong> Soldier</p><p><strong>Skills:</strong> Athletics, Intimidation; <strong>Tools:</strong> Dice, Land Vehicles</p><p><strong>Military Rank</strong></p><p><strong></strong></p><p><strong>Feats</strong></p><p>None.[/spoiler]</p><p></p><p>[spoiler=Spellcasting]</p><p><strong>Class:</strong> Wizard</p><p><strong>Spell save DC: </strong>13</p><p><strong>Spell attack modifier: </strong>+5</p><p><strong>Ritual Casting</strong> (any in spellbook, even if not prepared)</p><p></p><p><strong>Cantrips</strong></p><p>* <u>Fire Bolt</u> - spell attack +5, range 120 feet, 1d10 Fire, ignites flammable.</p><p> * <u>Mending</u> - cast 1 minute, repairs single break or tear in object.</p><p> * <u>Shocking Grasp</u> - melee spell attack +5, advantage vs. metal armor, 1d8 Lightning and target cannot take Reactions until after start of your next turn.</p><p></p><p><strong>Spells In Spellbook:</strong> <a href="https://5e.d20srd.org/srd/spells/alarm.htm" target="_blank">Alarm</a>, <a href="https://5e.d20srd.org/srd/spells/detectMagic.htm" target="_blank">Detect Magic</a>, Grease, Mage Armor, Shield, Thunderwave</p><p><strong>Currently Prepared: </strong><a href="https://5e.d20srd.org/srd/spells/grease.htm" target="_blank">Grease</a>, <a href="https://5e.d20srd.org/srd/spells/mageArmor.htm" target="_blank">Mage Armor</a>, <a href="https://5e.d20srd.org/srd/spells/shield.htm" target="_blank">Shield</a>, <a href="https://5e.d20srd.org/srd/spells/thunderwave.htm" target="_blank">Thunderwave</a></p><p></p><p><strong>Spell Slots:</strong></p><p><strong>1st level:</strong> 4/4</p><p><strong>2nd level:</strong> 3/3</p><p><strong>3rd level:</strong> 3/3</p><p></p><p><strong>Arcane Recovery:</strong> 1/day recover 1 spell level worth of spell slots, none above 5th level.[/spoiler]</p><p></p><p>[spoiler=Equipment]Warhammer (2#)</p><p>Focus (staff) (4#)</p><p>Traveler's Clothes (4#)</p><p>Backpack (5#)</p><p>Spellbook (3#)</p><p>Smith's Tools (8#)</p><p>Bedroll (7#)</p><p>Mess Kit (1#)</p><p>10 days rations (10#)</p><p>Waterskin (5#)</p><p>Vestments</p><p>Pouch (5 sp, 10 cp) (?#)</p><p></p><p>Load: Light encumbrance beyond 90#, heavy encumbrance beyond 180#.[/spoiler]</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7937358, member: 6865745"] [B][URL='http://www.myth-weavers.com/sheet.html#id=2140057']Mornok Stormhammer[/URL][/B] [spoiler=Description and Personality]A middle aged dwarf, Mornok stands at just about average height for one of his kind, but is quite muscular even for that. His face is enough to remind one of a statue, blunt featured and hard angled. He looks uncomfortable with his clothing though it seems to fit him well. A well maintained warhammer hangs from his belt on one side, and a worn and much-used book from the other. [B]Deity: [/B]Dugmaren Size: Medium Height: 4'5" Weight: 175 lbs Age: 163 (or 75?) Gender: Male Hair: Brown ("#422c00") Eyes: Brown ("#553507") Skin: "#e5a97b" [I]"What's that laddie? Ye' never seen a dwarven mage? Well sure ye' 'ave! It's just as we dinnae go about advertising th' fact like yer' typical human or elf does. Magic is just a tool like any other, an' we shield dwarves especially dinnae go about puttin' all our eggs into one basket. I c'n just as easily smite you with me 'ammer as with a ball of fire. Truth be told, sometimes the 'ammer is the more efficient of the two. An' only an elf'd consider trompin' around in a dungeon without a good suit o' scale on their back t'cover their arse. As fer' me? Well, I'm a bit o' an outcast. My clan hales from Citadel Adbar, where I spent my wee years servin' in the army. More like wastin' away really. Y'see th' dwarfhold were the shining jewel o' the north fer centuries. Ye should go see it if ye can. An entire mountain, carved into a fortress by me' ancestors. Of course, ye'll not likely gain entrance though. Th' place is locked up tighter'n a nunnery on feast day now. We've a weak king, an' enemies all about. So what do they do? Seal up the gates an' barely let anyone in or out. O' course, that left me a bit stir-crazy y'see. So when my time was up, I packed up my gear an' got out. Time t' show 'em what a good dwarf can get done."[/I] [B]Personality[/B]: I've lost too many friends and I'm slow to make more. I face problems head-on; a simple, direct solution is the best path to success. [B]Ideal:[/B] Responsibility; I do what I must and obey just authority. [B]Bond:[/B] My Honor is my Life. [B]Flaw:[/B] I'd rather eat my armor than admit when I'm wrong.[/spoiler] [spoiler=Basics][B]Race:[/B] Shield (Mountain) Dwarf; [B]Class-Level:[/B] Wizard 1 (no specialty yet); [B]Background:[/B] Soldier [B]Alignment:[/B] Lawful Good; [B]Proficiency Bonus:[/B] +2 [B]Passive Perception:[/B] 11; [B]Passive Investigation:[/B] 14; Dim light does not impose disadvantage on Perception [B]Hit Dice:[/B] 1d6+2; [B]Spent HD:[/B] None [B]Strength:[/B] 18 (+4); [B]Save:[/B] +4; [B]Athletics:[/B] +6 [B]Dexterity:[/B] 12 (+1); [B]Save:[/B] +1 [B]Constitution:[/B] 15 (+2); [B]Save:[/B] +2 [B]Intelligence:[/B] 16 (+3); [B]Save:[/B] +5; [B]Arcana[/B] +5, [B]Investigation[/B] +5 [B]Wisdom:[/B] 12 (+1); [B]Save: [/B]+3 [B]Charisma:[/B] 9 (-1); [B]Save:[/B] -1; [B]Intimidation[/B] +1 [B]Combat Speed:[/B] 25 ft [B]Initiative:[/B] +1 [B]AC:[/B] 14 (base 11) [B]HP:[/B] 8/8; [B]TEMP:[/B] 0 [B]Warhammer:[/B] +6 melee 1d8+4 bludgeoning [B]Warhammer 2H:[/B] +6 melee 1d10+4 bludgeoning [B]Proficiencies Languages:[/B] Common, Dwarvish [B]Tools:[/B] Smith's (artisan's) [B]Armor:[/B] All armor, shields [B]Weapons:[/B] Dwarven and wizard weapons [B]Race:[/B] Shield (Mountain) Dwarf [B]Ability Score Increase:[/B] +2 STR (Mountain), +2 CON (Dwarf) [B]Darkvision: [/B]60 feet [B]Dwarven Resilience: [/B]Advantage on saves vs. poison AND resistance to poison damage. [B]Dwarven Combat Training:[/B] Prof; (Battleaxe, handaxe, throwing hammer, Warhammer) [B]Stonecunning:[/B] Considered prof in Int(History), if prof, double Prof bonus. [B]Shield Dwarven Armor Training:[/B] Prof: Light/Medium armor. [B]Background:[/B] Soldier [B]Skills:[/B] Athletics, Intimidation; [B]Tools:[/B] Dice, Land Vehicles [B]Military Rank Feats[/B] None.[/spoiler] [spoiler=Spellcasting] [B]Class:[/B] Wizard [B]Spell save DC: [/B]13 [B]Spell attack modifier: [/B]+5 [B]Ritual Casting[/B] (any in spellbook, even if not prepared) [B]Cantrips[/B] * [U]Fire Bolt[/U] - spell attack +5, range 120 feet, 1d10 Fire, ignites flammable. * [U]Mending[/U] - cast 1 minute, repairs single break or tear in object. * [U]Shocking Grasp[/U] - melee spell attack +5, advantage vs. metal armor, 1d8 Lightning and target cannot take Reactions until after start of your next turn. [B]Spells In Spellbook:[/B] [URL='https://5e.d20srd.org/srd/spells/alarm.htm']Alarm[/URL], [URL='https://5e.d20srd.org/srd/spells/detectMagic.htm']Detect Magic[/URL], Grease, Mage Armor, Shield, Thunderwave [B]Currently Prepared: [/B][URL='https://5e.d20srd.org/srd/spells/grease.htm']Grease[/URL], [URL='https://5e.d20srd.org/srd/spells/mageArmor.htm']Mage Armor[/URL], [URL='https://5e.d20srd.org/srd/spells/shield.htm']Shield[/URL], [URL='https://5e.d20srd.org/srd/spells/thunderwave.htm']Thunderwave[/URL] [B]Spell Slots: 1st level:[/B] 4/4 [B]2nd level:[/B] 3/3 [B]3rd level:[/B] 3/3 [B]Arcane Recovery:[/B] 1/day recover 1 spell level worth of spell slots, none above 5th level.[/spoiler] [spoiler=Equipment]Warhammer (2#) Focus (staff) (4#) Traveler's Clothes (4#) Backpack (5#) Spellbook (3#) Smith's Tools (8#) Bedroll (7#) Mess Kit (1#) 10 days rations (10#) Waterskin (5#) Vestments Pouch (5 sp, 10 cp) (?#) Load: Light encumbrance beyond 90#, heavy encumbrance beyond 180#.[/spoiler] [/QUOTE]
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