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Rogues' Gallery: Rise of Tiamat
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<blockquote data-quote="Envisioner" data-source="post: 7937554" data-attributes="member: 6749263"><p>I don't want to be a pest, but I'll ask one more time before giving it up. It would be easier for everyone else if you would use the same character sheet format, so I've quoted another character's post and substituted the information from your Myth-Weavers. All you have to do is Quote this post, remove my paragraphs (before and after the dashed lines, including those lines themselves) and the quote marks from the beginning and end, and Post the result; you then have a character sheet here which you can Edit just as easily as you can the MW one, but which is easier for everyone else (particularly me) to read, since it's in the same format we're all used to (and, if Myth Weavers has a server error or something, you don't have to blink out of existence until it's back up; if this site has such problems the game is boned anyway).</p><p></p><p>If this is still something you're unwilling to do, I guess I'll have to live with constantly going and looking at the MW sheet, but I would appreciate it if you could do it this way; it'll save me time down the road, and even if it costs you time, I have a lot of extra work that I have to do as DM, so anything that helps me out will improve the flow of play for everyone. Plus, I added a Description section with Bonds and Flaws and so forth (again, taken straight from MW); out of fairness, everyone else could edit one of these into their own sheets (though, if someone wrote a personality for themself without resorting to these narrow categories, they need not use them).</p><p></p><p>-------------------------------</p><p></p><p><strong>Mornok Stormhammer</strong></p><p></p><p>[spoiler=Description and Personality]A middle aged dwarf, Mornok stands at just about average height for one of his kind, but is quite muscular even for that. His face is enough to remind one of a statue, blunt featured and hard angled. He looks uncomfortable with his clothing though it seems to fit him well. A well maintained warhammer hangs from his belt on one side, and a worn and much-used book from the other.</p><p></p><p><strong>Deity: </strong>Dugmaren</p><p>Size: Medium</p><p>Height: 4'5"</p><p>Weight: 175 lbs</p><p>Age: 163 (or 75?)</p><p>Gender: Male</p><p>Hair: Brown ("#422c00")</p><p>Eyes: Brown ("#553507")</p><p>Skin: "#e5a97b"</p><p></p><p><em>"What's that laddie? Ye' never seen a dwarven mage? Well sure ye' 'ave! It's just as we dinnae go about advertising th' fact like yer' typical human or elf does. Magic is just a tool like any other, an' we shield dwarves especially dinnae go about puttin' all our eggs into one basket. I c'n just as easily smite you with me 'ammer as with a ball of fire. Truth be told, sometimes the 'ammer is the more efficient of the two. An' only an elf'd consider trompin' around in a dungeon without a good suit o' scale on their back t'cover their arse. </em></p><p><em></em></p><p><em>As fer' me? Well, I'm a bit o' an outcast. My clan hales from Citadel Adbar, where I spent my wee years servin' in the army. More like wastin' away really. Y'see th' dwarfhold were the shining jewel o' the north fer centuries. Ye should go see it if ye can. An entire mountain, carved into a fortress by me' ancestors. Of course, ye'll not likely gain entrance though. Th' place is locked up tighter'n a nunnery on feast day now. We've a weak king, an' enemies all about. So what do they do? Seal up the gates an' barely let anyone in or out.</em></p><p><em></em></p><p><em>O' course, that left me a bit stir-crazy y'see. So when my time was up, I packed up my gear an' got out. Time t' show 'em what a good dwarf can get done."</em></p><p></p><p><strong>Personality</strong>: I've lost too many friends and I'm slow to make more. I face problems head-on; a simple, direct solution is the best path to success.</p><p><strong>Ideal:</strong> Responsibility; I do what I must and obey just authority.</p><p><strong>Bond:</strong> My Honor is my Life.</p><p><strong>Flaw:</strong> I'd rather eat my armor than admit when I'm wrong.[/spoiler]</p><p></p><p>[spoiler=Basics]<strong>Race:</strong> Shield (Mountain) Dwarf; <strong>Class-Level:</strong> Wizard 1 (no specialty yet); <strong>Background:</strong> Soldier</p><p><strong>Alignment:</strong> Lawful Good; <strong>Proficiency Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 11; <strong>Passive Investigation:</strong> 14; Dim light does not impose disadvantage on Perception</p><p><strong>Hit Dice:</strong> 1d6+2; <strong>Spent HD:</strong> None</p><p></p><p><strong>Strength:</strong> 18 (+4); <strong>Save:</strong> +4; <strong>Athletics:</strong> +6</p><p><strong>Dexterity:</strong> 12 (+1); <strong>Save:</strong> +1</p><p><strong>Constitution:</strong> 15 (+2); <strong>Save:</strong> +2</p><p><strong>Intelligence:</strong> 16 (+3); <strong>Save:</strong> +5; <strong>Arcana</strong> +5, <strong>Investigation</strong> +5</p><p><strong>Wisdom:</strong> 12 (+1); <strong>Save: </strong>+3</p><p><strong>Charisma:</strong> 9 (-1); <strong>Save:</strong> -1; <strong>Intimidation</strong> +1</p><p></p><p><strong>Combat</strong></p><p><strong>Speed:</strong> 25 ft</p><p><strong>Initiative:</strong> +1</p><p><strong>AC:</strong> 14 (base 11)</p><p><strong>HP:</strong> 8/8; <strong>TEMP:</strong> 0</p><p></p><p><strong>Warhammer:</strong> +6 melee 1d8+4 bludgeoning</p><p><strong>Warhammer 2H:</strong> +6 melee 1d10+4 bludgeoning</p><p></p><p><strong>Proficiencies</strong></p><p><strong>Languages:</strong> Common, Dwarvish</p><p><strong>Tools:</strong> Smith's (artisan's)</p><p><strong>Armor:</strong> All armor, shields</p><p><strong>Weapons:</strong> Dwarven and wizard weapons</p><p></p><p><strong>Race:</strong> Shield (Mountain) Dwarf</p><p><strong>Ability Score Increase:</strong> +2 STR (Mountain), +2 CON (Dwarf)</p><p><strong>Darkvision: </strong>60 feet</p><p><strong>Dwarven Resilience: </strong>Advantage on saves vs. poison AND resistance to poison damage.</p><p><strong>Dwarven Combat Training:</strong> Prof; (Battleaxe, handaxe, throwing hammer, Warhammer)</p><p><strong>Stonecunning:</strong> Considered prof in Int(History), if prof, double Prof bonus.</p><p><strong>Shield Dwarven Armor Training:</strong> Prof: Light/Medium armor.</p><p></p><p><strong>Background:</strong> Soldier</p><p><strong>Skills:</strong> Athletics, Intimidation; <strong>Tools:</strong> Dice, Land Vehicles</p><p><strong>Military Rank</strong></p><p><strong></strong></p><p><strong>Feats</strong></p><p>None.[/spoiler]</p><p></p><p>[spoiler=Spellcasting]</p><p><strong>Class:</strong> Wizard</p><p><strong>Spell save DC: </strong>13</p><p><strong>Spell attack modifier: </strong>+5</p><p><strong>Ritual Casting</strong> (any in spellbook, even if not prepared)</p><p></p><p><strong>Cantrips</strong></p><p>* <u>Fire Bolt</u> - spell attack +5, range 120 feet, 1d10 Fire, ignites flammable.</p><p> * <u>Mending</u> - cast 1 minute, repairs single break or tear in object.</p><p> * <u>Shocking Grasp</u> - melee spell attack +5, advantage vs. metal armor, 1d8 Lightning and target cannot take Reactions until after start of your next turn.</p><p></p><p><strong>Spells In Spellbook:</strong> <a href="https://5e.d20srd.org/srd/spells/alarm.htm" target="_blank">Alarm</a>, <a href="https://5e.d20srd.org/srd/spells/detectMagic.htm" target="_blank">Detect Magic</a>, Grease, Mage Armor, Shield, Thunderwave</p><p><strong>Currently Prepared: </strong><a href="https://5e.d20srd.org/srd/spells/grease.htm" target="_blank">Grease</a>, <a href="https://5e.d20srd.org/srd/spells/mageArmor.htm" target="_blank">Mage Armor</a>, <a href="https://5e.d20srd.org/srd/spells/shield.htm" target="_blank">Shield</a>, <a href="https://5e.d20srd.org/srd/spells/thunderwave.htm" target="_blank">Thunderwave</a></p><p></p><p><strong>Spell Slots:</strong></p><p><strong>1st level:</strong> 4/4</p><p><strong>2nd level:</strong> 3/3</p><p><strong>3rd level:</strong> 3/3</p><p></p><p><strong>Arcane Recovery:</strong> 1/day recover 1 spell level worth of spell slots, none above 5th level.[/spoiler]</p><p></p><p>[spoiler=Equipment]Warhammer (2#)</p><p>Focus (staff) (4#)</p><p>Traveler's Clothes (4#)</p><p>Backpack (5#)</p><p>Spellbook (3#)</p><p>Smith's Tools (8#)</p><p>Bedroll (7#)</p><p>Mess Kit (1#)</p><p>10 days rations (10#)</p><p>Waterskin (5#)</p><p>Vestments</p><p>Pouch (5 sp, 10 cp) (?#)</p><p></p><p>Load: Light encumbrance beyond 90#, heavy encumbrance beyond 180#.[/spoiler]</p><p></p><p>-------------------------------</p><p></p><p><s>The sheet everyone else (even our Cleric, oddly) posted doesn't seem to have a spellcasting section, which I admit is a problem, but I can put one together for you if you're willing to use it. Otherwise</s></p><p></p><p>I should have everything copied over, let me know if I missed some detail.</p><p></p><p>EDIT: Added the spellcasting section that BillD made, and also the spoiler blocks from Justin Case (not everyone else is using those, but I thought they might help, if only as a reminder that you and him are both dwarves). You now have the swankiest-looking sheet in the entire thread, I do hope you'll consider using it.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7937554, member: 6749263"] I don't want to be a pest, but I'll ask one more time before giving it up. It would be easier for everyone else if you would use the same character sheet format, so I've quoted another character's post and substituted the information from your Myth-Weavers. All you have to do is Quote this post, remove my paragraphs (before and after the dashed lines, including those lines themselves) and the quote marks from the beginning and end, and Post the result; you then have a character sheet here which you can Edit just as easily as you can the MW one, but which is easier for everyone else (particularly me) to read, since it's in the same format we're all used to (and, if Myth Weavers has a server error or something, you don't have to blink out of existence until it's back up; if this site has such problems the game is boned anyway). If this is still something you're unwilling to do, I guess I'll have to live with constantly going and looking at the MW sheet, but I would appreciate it if you could do it this way; it'll save me time down the road, and even if it costs you time, I have a lot of extra work that I have to do as DM, so anything that helps me out will improve the flow of play for everyone. Plus, I added a Description section with Bonds and Flaws and so forth (again, taken straight from MW); out of fairness, everyone else could edit one of these into their own sheets (though, if someone wrote a personality for themself without resorting to these narrow categories, they need not use them). ------------------------------- [B]Mornok Stormhammer[/B] [spoiler=Description and Personality]A middle aged dwarf, Mornok stands at just about average height for one of his kind, but is quite muscular even for that. His face is enough to remind one of a statue, blunt featured and hard angled. He looks uncomfortable with his clothing though it seems to fit him well. A well maintained warhammer hangs from his belt on one side, and a worn and much-used book from the other. [B]Deity: [/B]Dugmaren Size: Medium Height: 4'5" Weight: 175 lbs Age: 163 (or 75?) Gender: Male Hair: Brown ("#422c00") Eyes: Brown ("#553507") Skin: "#e5a97b" [I]"What's that laddie? Ye' never seen a dwarven mage? Well sure ye' 'ave! It's just as we dinnae go about advertising th' fact like yer' typical human or elf does. Magic is just a tool like any other, an' we shield dwarves especially dinnae go about puttin' all our eggs into one basket. I c'n just as easily smite you with me 'ammer as with a ball of fire. Truth be told, sometimes the 'ammer is the more efficient of the two. An' only an elf'd consider trompin' around in a dungeon without a good suit o' scale on their back t'cover their arse. As fer' me? Well, I'm a bit o' an outcast. My clan hales from Citadel Adbar, where I spent my wee years servin' in the army. More like wastin' away really. Y'see th' dwarfhold were the shining jewel o' the north fer centuries. Ye should go see it if ye can. An entire mountain, carved into a fortress by me' ancestors. Of course, ye'll not likely gain entrance though. Th' place is locked up tighter'n a nunnery on feast day now. We've a weak king, an' enemies all about. So what do they do? Seal up the gates an' barely let anyone in or out. O' course, that left me a bit stir-crazy y'see. So when my time was up, I packed up my gear an' got out. Time t' show 'em what a good dwarf can get done."[/I] [B]Personality[/B]: I've lost too many friends and I'm slow to make more. I face problems head-on; a simple, direct solution is the best path to success. [B]Ideal:[/B] Responsibility; I do what I must and obey just authority. [B]Bond:[/B] My Honor is my Life. [B]Flaw:[/B] I'd rather eat my armor than admit when I'm wrong.[/spoiler] [spoiler=Basics][B]Race:[/B] Shield (Mountain) Dwarf; [B]Class-Level:[/B] Wizard 1 (no specialty yet); [B]Background:[/B] Soldier [B]Alignment:[/B] Lawful Good; [B]Proficiency Bonus:[/B] +2 [B]Passive Perception:[/B] 11; [B]Passive Investigation:[/B] 14; Dim light does not impose disadvantage on Perception [B]Hit Dice:[/B] 1d6+2; [B]Spent HD:[/B] None [B]Strength:[/B] 18 (+4); [B]Save:[/B] +4; [B]Athletics:[/B] +6 [B]Dexterity:[/B] 12 (+1); [B]Save:[/B] +1 [B]Constitution:[/B] 15 (+2); [B]Save:[/B] +2 [B]Intelligence:[/B] 16 (+3); [B]Save:[/B] +5; [B]Arcana[/B] +5, [B]Investigation[/B] +5 [B]Wisdom:[/B] 12 (+1); [B]Save: [/B]+3 [B]Charisma:[/B] 9 (-1); [B]Save:[/B] -1; [B]Intimidation[/B] +1 [B]Combat Speed:[/B] 25 ft [B]Initiative:[/B] +1 [B]AC:[/B] 14 (base 11) [B]HP:[/B] 8/8; [B]TEMP:[/B] 0 [B]Warhammer:[/B] +6 melee 1d8+4 bludgeoning [B]Warhammer 2H:[/B] +6 melee 1d10+4 bludgeoning [B]Proficiencies Languages:[/B] Common, Dwarvish [B]Tools:[/B] Smith's (artisan's) [B]Armor:[/B] All armor, shields [B]Weapons:[/B] Dwarven and wizard weapons [B]Race:[/B] Shield (Mountain) Dwarf [B]Ability Score Increase:[/B] +2 STR (Mountain), +2 CON (Dwarf) [B]Darkvision: [/B]60 feet [B]Dwarven Resilience: [/B]Advantage on saves vs. poison AND resistance to poison damage. [B]Dwarven Combat Training:[/B] Prof; (Battleaxe, handaxe, throwing hammer, Warhammer) [B]Stonecunning:[/B] Considered prof in Int(History), if prof, double Prof bonus. [B]Shield Dwarven Armor Training:[/B] Prof: Light/Medium armor. [B]Background:[/B] Soldier [B]Skills:[/B] Athletics, Intimidation; [B]Tools:[/B] Dice, Land Vehicles [B]Military Rank Feats[/B] None.[/spoiler] [spoiler=Spellcasting] [B]Class:[/B] Wizard [B]Spell save DC: [/B]13 [B]Spell attack modifier: [/B]+5 [B]Ritual Casting[/B] (any in spellbook, even if not prepared) [B]Cantrips[/B] * [U]Fire Bolt[/U] - spell attack +5, range 120 feet, 1d10 Fire, ignites flammable. * [U]Mending[/U] - cast 1 minute, repairs single break or tear in object. * [U]Shocking Grasp[/U] - melee spell attack +5, advantage vs. metal armor, 1d8 Lightning and target cannot take Reactions until after start of your next turn. [B]Spells In Spellbook:[/B] [URL='https://5e.d20srd.org/srd/spells/alarm.htm']Alarm[/URL], [URL='https://5e.d20srd.org/srd/spells/detectMagic.htm']Detect Magic[/URL], Grease, Mage Armor, Shield, Thunderwave [B]Currently Prepared: [/B][URL='https://5e.d20srd.org/srd/spells/grease.htm']Grease[/URL], [URL='https://5e.d20srd.org/srd/spells/mageArmor.htm']Mage Armor[/URL], [URL='https://5e.d20srd.org/srd/spells/shield.htm']Shield[/URL], [URL='https://5e.d20srd.org/srd/spells/thunderwave.htm']Thunderwave[/URL] [B]Spell Slots: 1st level:[/B] 4/4 [B]2nd level:[/B] 3/3 [B]3rd level:[/B] 3/3 [B]Arcane Recovery:[/B] 1/day recover 1 spell level worth of spell slots, none above 5th level.[/spoiler] [spoiler=Equipment]Warhammer (2#) Focus (staff) (4#) Traveler's Clothes (4#) Backpack (5#) Spellbook (3#) Smith's Tools (8#) Bedroll (7#) Mess Kit (1#) 10 days rations (10#) Waterskin (5#) Vestments Pouch (5 sp, 10 cp) (?#) Load: Light encumbrance beyond 90#, heavy encumbrance beyond 180#.[/spoiler] ------------------------------- [S]The sheet everyone else (even our Cleric, oddly) posted doesn't seem to have a spellcasting section, which I admit is a problem, but I can put one together for you if you're willing to use it. Otherwise[/S] I should have everything copied over, let me know if I missed some detail. EDIT: Added the spellcasting section that BillD made, and also the spoiler blocks from Justin Case (not everyone else is using those, but I thought they might help, if only as a reminder that you and him are both dwarves). You now have the swankiest-looking sheet in the entire thread, I do hope you'll consider using it. [/QUOTE]
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