Remathilis
Legend
Ok, so our halfling rogue has effectively six trained "skills" which he gets a bonus to:
Open Locks
Find/Remove Traps
Stealth
Animal Handling
Commerce
Folklore
The latter three come from his "commoner" background and aren't related to his rogue talents.
Compared to even our BD&D/AD&D thieves, that doesn't seem very "skilled". Where's Pick Pocket? Climb Walls or Read Languages? Moving on to 3e, I see no Bluff, Tumble, Escape Artist, etc.
Now, I realize a number of things rogues used to get as skills (climb, jump, listen, search, gather info etc) are rolled into generic Str/Dex/Wis/Cha checks, but I think I'd like to see the rogue (esp with the thief scheme) have more trained skills in the traditional eight Thief skills (PP, OL, F/RT, MS, HS, DN, CW, RL) or some of 3e's additions (Bluff, Tumble, etc). Esp since Skill Mastery only works with trained skills.
On a related note: Why is trap REMOVAL now tied to wisdom (or implied to be)? Surely Dexterity for removal...
Open Locks
Find/Remove Traps
Stealth
Animal Handling
Commerce
Folklore
The latter three come from his "commoner" background and aren't related to his rogue talents.
Compared to even our BD&D/AD&D thieves, that doesn't seem very "skilled". Where's Pick Pocket? Climb Walls or Read Languages? Moving on to 3e, I see no Bluff, Tumble, Escape Artist, etc.
Now, I realize a number of things rogues used to get as skills (climb, jump, listen, search, gather info etc) are rolled into generic Str/Dex/Wis/Cha checks, but I think I'd like to see the rogue (esp with the thief scheme) have more trained skills in the traditional eight Thief skills (PP, OL, F/RT, MS, HS, DN, CW, RL) or some of 3e's additions (Bluff, Tumble, etc). Esp since Skill Mastery only works with trained skills.
On a related note: Why is trap REMOVAL now tied to wisdom (or implied to be)? Surely Dexterity for removal...