Sacrosanct
Legend
I will admit that when I first saw the book, I was surprised that the most stereotypical rogue, the halfling, doesn't have darkvision.
You think scouting was only invented circa 1960?Night vision goggles!
Granted. But nobody lives in those caves. Like [MENTION=6701872]AaronOfBarbaria[/MENTION] said, total darkness hinders most monsters as well as PCs, even with darkvision. I don't expect dwarves to keep their underground kingdoms pitch-black just because they can see dimly for sixty feet, and I don't expect orcs to do it either. (Although as Lindybeige points out, it's implausible that they'd use torches as light fixtures.)Sure, but I think here we're talking about dungeons I have been visiting underground caves a few times, the last one was a former mine in the Alps and let me tell you that it gives you a whole new definition of "dark". We tried to turn the lights off for a minute and it was terrifying. The guides told us that nobody ever got out alive from those mines if they ran out of light sources.
Because in The Hobbit, Bilbo definitely doesn't. The entirety of "Riddles in the Dark" takes place in, you guessed it, the dark.I will admit that when I first saw the book, I was surprised that the most stereotypical rogue, the halfling, doesn't have darkvision.
Granted. But nobody lives in those caves. Like [MENTION=6701872]AaronOfBarbaria[/MENTION] said, total darkness hinders most monsters as well as PCs, even with darkvision. I don't expect dwarves to keep their underground kingdoms pitch-black just because they can see dimly for sixty feet, and I don't expect orcs to do it either. (Although as Lindybeige points out, it's implausible that they'd use torches as light fixtures.)
This may have been true in previous editions, but in 5E, darkvision only lets creatures see in darkness as though it were dim light -- i.e., everything is still "lightly obscured" and they have disadvantage on Perception.For me, as soon as a "sneaky rogue" gets within the darkvision range of monsters, he's seen. Period. The rogue has nothing to "hide behind/in/around" to not be seen (that whole "can't be seen" part of the Stealth rules). If there are no shadows playing around because of a light source, then everything is "seeable". The reason people have a hard time spotting something lurking in the shadows isn't because the shadows are darker...it's because the light is lighter...and causing their pupils to dilate...taking in less light to protect itself...making sneaky thief types much harder to spot. Take away that, and you have wide open pupils taking in any and every little movement they detect...e.g., a 'darkvisioned thief' sneaking down a darkened corridor.
Like grimlocks!I am not a biologist but I think that creatures which leave in total darkness are blind, and so it's probable that they wouldn't even notice the light of a torch.
Darkvision upgrades "dim light" to "bright light", so I think that's probably what most creatures shoot for. Dimly glowing braziers, phosphorescent fungi, etc.But I agree with you and Aaron, that there is no need to feature a pitch-black dungeon everytime you have monsters with Darkvision such as Orcs and Drow. They might prefer the clearer vision granted by some light source (and usually those monsters hate the sunlight, but not the mere light from fire), have animal pets or allies who cannot see in the dark, use fire for heating or cooking etc...
I find my campaigns tend to involve a reversal of this:
Most monsters, even those with darkvision, keep their dungeons and similar settings dimly light, rather than completely in darkness - because they can see much farther in dimly lit surroundings than 60 feet, and thus are more likely to notice encroaching adventurers or other monsters in a dimly lit surroundings, which means less chance of winding up dead.
Especially if there are potentially hostile creatures in the area which have superior darkvision, drow for example, because relying on being able to see in darkness to a range of 60' to keep you alive when what wants to kill you can do the same at twice the range is choosing to get killed while waiting for some poor adventurer that you can catch unaware because they need a torch and you don't.
At the risk of stating the obvious, in real life nobody has darkvision, and people have still managed to perform stealthy reconnaissance missions from time to time.