deltadave
First Post
I'm with you on this one. Feats and class advances shouldn't come out of the blue, but rather be justified by the roleplay done in game... In my game, most prestige classes require some kind of mentoring, either situational or NPC. As DM I get final say on character advancement. Granted I'm pretty easy about things, but there should definitely be more than ' I wanted it' justification.
Leaones said:I have clashed in oppinion with several people while running my games, but the subject we have disagrances on more than any other is role playing. I look at feats, prestige classes, and skills as a representive of a characters life story (like in Starwars). Though others look at them as a game mechanic that is ment to be used. Oppinions and Ideas on this subject are more than welcome.