fusangite said:It may surprise you to know that I generally prefer a level of rules detail similar to your tastes.
Actually in the end it doesn't surprise me at all. All this really is is a spirited debate on what different people consider the term "roleplaying" to mean.
In the end, for me, it means when someone who's not a gamer asks me "what does it mean to roleplay?" - I can say:
"To me it means creating individual characters with personalities, quirks, a sense of history, who interact with other characters in a group as their characters, adventuring in some form of fantasy, sci-fi, or other world or setting."
Could be classic medieval, could be superhero, could be sci-fi, could even be an extraordinary part of our own world (I think of a James Bond game), and whether someone likes a lot of rules or very few to create these games doesn't really bother me. I also really don't mind if anyone disagrees with my interpretation here... it is, after all, a matter of opinion and doesn't really have much to do with the price of tea in China, let alone whether or not we all have a good time at the gaming table.
Last night I ran a brand new group through the start of a C&C campaign. We ended up having just one combat in 2 1/2 hours of play - about 8 minutes to deal with a couple of Giant rats in the hay cellar of a barn. I had fully intended that the group would move on to a keep and cave complex where lots of nasty critters hang out, but they chose to spend the first session fleshing out their character's interactions with each other and playing off the NPCs at a small homestead I had intended to just be a stopping point on the way to the adventure. I loved it, they loved it, and so all is good for us.
That doesn't mean that others wouldn't find this sort of game "boring." I've seen reference to what people call "the juicy parts" of the game. I think that's pretty subjective as well - for some that means getting to the battles with big nasty types, defeating them with cool skills and feats, and reaping the rewards and treasures. For others its the solving of mysteries and puzzles as part of larger story arc. For some its merely the fun in interacting with their characters, the "play-acting" often derided... for us "the juice" is as much about getting to the encounter as it is about the encounter itself.
So take it all with a grain of salt, remember that my opinions are just my opinions, and don't get too bothered by those of us who might voice the phrase "yes... but that's not what I think roleplaying's really about.."
Unless of course you really do view this kind of forum as "just a place to get the argument on..."
Cheers.
John