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<blockquote data-quote="canucksaram" data-source="post: 6749181" data-attributes="member: 6778026"><p><span style="color: #274E13"><span style="font-family: 'georgia'">Here's my take on an alternate XP system for D&D Fifth Edition. After reading it, I would welcome constructive criticism, especially about new or refined XP categories.</span></span></p><p><span style="color: #274E13"><span style="font-family: 'georgia'"></span></span></p><p><span style="color: #274E13"><span style="font-family: 'georgia'"></span></span><span style="color: #274E13"><span style="font-family: 'georgia'">I've blended together the idea of Aspects (from FATE/Fudge), Keys (from The Shadow of Yesterday) and a roll to level up idea from here (</span></span><a href="http://www.lordkilgore.com/roll-to-advance" target="_blank">http://www.lordkilgore.com/roll-to-advance</a><span style="color: #274E13"><span style="font-family: 'georgia'">; </span></span><a href="http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/Roll-to-Advance.pdf" target="_blank">http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/Roll-to-Advance.pdf</a><span style="color: #274E13"><span style="font-family: 'georgia'">).</span></span></p><p><span style="color: #274E13"><span style="font-family: 'georgia'"></span></span></p><p><span style="color: #274E13"><span style="font-family: 'georgia'"></span></span></p><p><span style="color: #274E13"><span style="font-family: 'georgia'"></span></span><p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515">D&D5E Character Advancement</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515">At the conclusion of an adventure, the player of any character with 5 or more XP can attempt a level advancement check: roll d20 (+modifiers) vs. Target Number:</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> TN = 20 + Current Level.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> Modifiers: +1 per XP spent on the roll.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> Success: advance to next level; reset your XP tally to 0.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> Failure: remain at current level; reduce your XP tally by half.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> Milestone/Downtime: if the GM announces that a milestone has been met, roll with Advantage.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"><u>Experience Points</u></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515">Each character will earn one or more XP per session:</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> <u>XP Awards by Category</u></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Attendance (attending a session)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Roleplaying (primarily for staying in character)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Heroism (perform an act of heroism or sacrifice)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Combat (survive a challenging combat encounter)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Mayhem (survive multiple challenging combat encounters)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Heaven's Door (be forced to make a death save)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Cunning (win a conflict with cunning or wits, rather than force)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Progress (furthering a personal goal)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Teamwork (furthering a group goal/advancing the plot)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1 Fumble (fumble an important roll)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1(or more) Aspects (endure a serious setback because of an Aspect)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> +1(or more) Keys (fulfil the conditions of one or more of your Keys)</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"> *One XP/condition/session (exception: multiple XP may be earned from Aspects & Keys). If an Aspect or Key overlaps a different XP condition, use the higher of the two awards, not both;they are not additive.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515"><u>Spending XP During Game Play</u></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="color: #151515">You may spend XP to buy Inspiration points. The first point of Inspiration bought during a scene costs 1 XP. Each subsequent Inspiration point bought during the same scene costs one XP more than the last one did (i.e., the second point costs 2 XP; the third point costs 3 XP, etc.).</span></span></span></p></blockquote><p></p>
[QUOTE="canucksaram, post: 6749181, member: 6778026"] [COLOR=#274E13][FONT=georgia]Here's my take on an alternate XP system for D&D Fifth Edition. After reading it, I would welcome constructive criticism, especially about new or refined XP categories. [/FONT][/COLOR][COLOR=#274E13][FONT=georgia]I've blended together the idea of Aspects (from FATE/Fudge), Keys (from The Shadow of Yesterday) and a roll to level up idea from here ([/FONT][/COLOR][URL]http://www.lordkilgore.com/roll-to-advance[/URL][COLOR=#274E13][FONT=georgia]; [/FONT][/COLOR][URL]http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/Roll-to-Advance.pdf[/URL][COLOR=#274E13][FONT=georgia]). [/FONT][/COLOR][CENTER][SIZE=3][FONT=arial][COLOR=#151515]D&D5E Character Advancement[/COLOR][/FONT][/SIZE][/CENTER] [SIZE=3][FONT=arial] [COLOR=#151515]At the conclusion of an adventure, the player of any character with 5 or more XP can attempt a level advancement check: roll d20 (+modifiers) vs. Target Number:[/COLOR] [COLOR=#151515] TN = 20 + Current Level.[/COLOR] [COLOR=#151515] Modifiers: +1 per XP spent on the roll.[/COLOR] [COLOR=#151515] Success: advance to next level; reset your XP tally to 0.[/COLOR] [COLOR=#151515] Failure: remain at current level; reduce your XP tally by half.[/COLOR] [COLOR=#151515] Milestone/Downtime: if the GM announces that a milestone has been met, roll with Advantage.[/COLOR] [COLOR=#151515][U]Experience Points[/U][/COLOR] [COLOR=#151515]Each character will earn one or more XP per session:[/COLOR] [COLOR=#151515] [U]XP Awards by Category[/U][/COLOR] [COLOR=#151515] +1 Attendance (attending a session)[/COLOR] [COLOR=#151515] +1 Roleplaying (primarily for staying in character)[/COLOR] [COLOR=#151515] +1 Heroism (perform an act of heroism or sacrifice)[/COLOR] [COLOR=#151515] +1 Combat (survive a challenging combat encounter)[/COLOR] [COLOR=#151515] +1 Mayhem (survive multiple challenging combat encounters)[/COLOR] [COLOR=#151515] +1 Heaven's Door (be forced to make a death save)[/COLOR] [COLOR=#151515] +1 Cunning (win a conflict with cunning or wits, rather than force)[/COLOR] [COLOR=#151515] +1 Progress (furthering a personal goal)[/COLOR] [COLOR=#151515] +1 Teamwork (furthering a group goal/advancing the plot)[/COLOR] [COLOR=#151515] +1 Fumble (fumble an important roll)[/COLOR] [COLOR=#151515] +1(or more) Aspects (endure a serious setback because of an Aspect) +1(or more) Keys (fulfil the conditions of one or more of your Keys)[/COLOR] [COLOR=#151515] *One XP/condition/session (exception: multiple XP may be earned from Aspects & Keys). If an Aspect or Key overlaps a different XP condition, use the higher of the two awards, not both;they are not additive.[/COLOR] [COLOR=#151515][U]Spending XP During Game Play[/U][/COLOR] [COLOR=#151515]You may spend XP to buy Inspiration points. The first point of Inspiration bought during a scene costs 1 XP. Each subsequent Inspiration point bought during the same scene costs one XP more than the last one did (i.e., the second point costs 2 XP; the third point costs 3 XP, etc.).[/COLOR][/FONT][/SIZE] [/QUOTE]
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