canucksaram
First Post
Here's my take on an alternate XP system for D&D Fifth Edition. After reading it, I would welcome constructive criticism, especially about new or refined XP categories.
I've blended together the idea of Aspects (from FATE/Fudge), Keys (from The Shadow of Yesterday) and a roll to level up idea from here (http://www.lordkilgore.com/roll-to-advance; http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/Roll-to-Advance.pdf).
At the conclusion of an adventure, the player of any character with 5 or more XP can attempt a level advancement check: roll d20 (+modifiers) vs. Target Number:
TN = 20 + Current Level.
Modifiers: +1 per XP spent on the roll.
Success: advance to next level; reset your XP tally to 0.
Failure: remain at current level; reduce your XP tally by half.
Milestone/Downtime: if the GM announces that a milestone has been met, roll with Advantage.
Experience Points
Each character will earn one or more XP per session:
XP Awards by Category
+1 Attendance (attending a session)
+1 Roleplaying (primarily for staying in character)
+1 Heroism (perform an act of heroism or sacrifice)
+1 Combat (survive a challenging combat encounter)
+1 Mayhem (survive multiple challenging combat encounters)
+1 Heaven's Door (be forced to make a death save)
+1 Cunning (win a conflict with cunning or wits, rather than force)
+1 Progress (furthering a personal goal)
+1 Teamwork (furthering a group goal/advancing the plot)
+1 Fumble (fumble an important roll)
+1(or more) Aspects (endure a serious setback because of an Aspect)
+1(or more) Keys (fulfil the conditions of one or more of your Keys)
*One XP/condition/session (exception: multiple XP may be earned from Aspects & Keys). If an Aspect or Key overlaps a different XP condition, use the higher of the two awards, not both;they are not additive.
Spending XP During Game Play
You may spend XP to buy Inspiration points. The first point of Inspiration bought during a scene costs 1 XP. Each subsequent Inspiration point bought during the same scene costs one XP more than the last one did (i.e., the second point costs 2 XP; the third point costs 3 XP, etc.).
I've blended together the idea of Aspects (from FATE/Fudge), Keys (from The Shadow of Yesterday) and a roll to level up idea from here (http://www.lordkilgore.com/roll-to-advance; http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/Roll-to-Advance.pdf).
D&D5E Character Advancement
At the conclusion of an adventure, the player of any character with 5 or more XP can attempt a level advancement check: roll d20 (+modifiers) vs. Target Number:
TN = 20 + Current Level.
Modifiers: +1 per XP spent on the roll.
Success: advance to next level; reset your XP tally to 0.
Failure: remain at current level; reduce your XP tally by half.
Milestone/Downtime: if the GM announces that a milestone has been met, roll with Advantage.
Experience Points
Each character will earn one or more XP per session:
XP Awards by Category
+1 Attendance (attending a session)
+1 Roleplaying (primarily for staying in character)
+1 Heroism (perform an act of heroism or sacrifice)
+1 Combat (survive a challenging combat encounter)
+1 Mayhem (survive multiple challenging combat encounters)
+1 Heaven's Door (be forced to make a death save)
+1 Cunning (win a conflict with cunning or wits, rather than force)
+1 Progress (furthering a personal goal)
+1 Teamwork (furthering a group goal/advancing the plot)
+1 Fumble (fumble an important roll)
+1(or more) Aspects (endure a serious setback because of an Aspect)
+1(or more) Keys (fulfil the conditions of one or more of your Keys)
*One XP/condition/session (exception: multiple XP may be earned from Aspects & Keys). If an Aspect or Key overlaps a different XP condition, use the higher of the two awards, not both;they are not additive.
Spending XP During Game Play
You may spend XP to buy Inspiration points. The first point of Inspiration bought during a scene costs 1 XP. Each subsequent Inspiration point bought during the same scene costs one XP more than the last one did (i.e., the second point costs 2 XP; the third point costs 3 XP, etc.).