Roll20 & DTRPG Are Teaming Up

Last month, Roll20 and the Drive-Thru-RPG-powered DM's Guild announced that they were teaming up to bring DMs Guild content to the Roll20 virtual tabletop platform. This week, the two companies have announced that Roll20 and the whole of DTRPG are joining forces. The two companies combine the world's largest VTT platform with the world's largest TTRPG digital storefront. The announcement...

Last month, Roll20 and the Drive-Thru-RPG-powered DM's Guild announced that they were teaming up to bring DMs Guild content to the Roll20 virtual tabletop platform. This week, the two companies have announced that Roll20 and the whole of DTRPG are joining forces.

Roll20DriveThruRPG-Banner_1920x1080.jpg


The two companies combine the world's largest VTT platform with the world's largest TTRPG digital storefront. The announcement refers to a 'new entity' which will be adding PDF support to Roll20 which allows users to access any PDF in the platform, with a longer term goal of making DTRPG's PDF libraries available from within Roll20 itself.

You can see a mockup of how this will look below.

VTT-DMsGuild-Mockup.jpg


PDFLibraryDesignPreview.png

DTRPG-DMG-Roll20-mockup.png




Today, Roll20 and OneBookShelf announced their plans to join forces, bringing together two of the world’s leading digital tabletop roleplaying (TTRPG) content platforms. Roll20 is already the world’s most popular virtual tabletop platform for roleplaying games, providing a digital space for over 10 million users to play TTRPGs daily. OneBookShelf manages eleven ecommerce marketplaces, most notably DriveThruRPG and Dungeon Masters Guild, and is the premier online vendor for the TTRPG industry. The deal empowers players to manage content across platforms for nearly any tabletop game, connect more easily with other players, and step into games immediately, all in one place.

This change forges an unprecedented alliance of industry experience in the TTRPG space, fusing more than a century of combined executive leadership with publisher and community relationships to create the best tabletop platform experience. TTRPG publishers and creators can now easily reach audiences in the virtual game space where they most often play, allowing customers to seamlessly find, share, and play their favorite games.

The joint venture brings together a party of 40 technical wizards dedicated to improving product, code, and user experience. In the coming weeks, the new entity will add PDF support to Roll20’s virtual tabletop (VTT), giving GMs and players the ability to upload, read, share, and immediately play using any PDF in the VTT. At a later date, the companies will make OneBookShelf PDF libraries accessible within the Roll20 virtual tabletop experience, and are committing to ensure that OneBookShelf PDFs will not count toward Roll20 storage quotas.

“Joining forces with OneBookShelf creates the best place to purchase, peruse, and play TTRPGs online, period,” said Ankit Lal, CEO of Roll20. “Since 2012, Roll20 has been the industry leader in virtual tabletop gaming, hosting content from some of the biggest publishers in the space, including Wizards of the Coast, Paizo, and Chaosium. With this deal, we gain significant progress on several of our user promises that dramatically improve the VTT, and will work together to continue adding new and exciting features to our already industry-leading platform.”

“Our mission from the get-go has always been to make it easier for publishers and creators to reach a wider audience of roleplaying fans,” said Steve Wieck, CEO of OneBookShelf. “By combining forces with Roll20, we empower game makers to present content across a wider variety of formats, whether character creators, virtual tabletop, digital editions, or print. Customers will be able to support their favorite games, in any format they desire, with one economical purchase, and they will be able to use their content on roleplaying’s most trusted platform.”

Following the closure of the deal, Ankit Lal will continue as CEO, having been promoted from President of Roll20 in January 2022. He brings 14 years of experience leading strategy, product, analytics, and marketing teams across several industries, most recently at Google and ClassPass. OneBookShelf CEO Steve Wieck will join the Roll20 governing board and executive team, bringing 35 years of experience across the TTRPG industry. Wieck’s credits are numerous: he co-founded White Wolf Publishing, producers of Vampire: the Masquerade and other World of Darkness properties, founded DriveThruRPG in 2004 (which later combined with RPGNow to form OneBookShelf, Inc), and later served on the CCP Games Board of Directors following the company’s White Wolf acquisition. Together, the two combine a wealth of product development and industry-specific knowledge.

Roll20 partnering with OneBookShelf is the latest move under Ankit Lal’s leadership to help realize a new vision for the platform. Since Lal assumed the CEO position, Roll20 has added features highly demanded from fans including Dark Mode, one-way barriers with Dynamic Lighting, and updated compendium sharing. The platform’s performance-improving initiative, Operation Fire Bolt, has reduced in-game load times by 57% and boosted launch speeds by up to 50% for almost all games. Over the rest of 2022, Roll20 users can look forward to continued VTT improvements, faster dice results, more Dynamic Lighting updates, improved character creation and character sheets, and more.
 

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Jer

Legend
Supporter
Can someone explain to me -- who is a FG user -- what "PDF integration" on Roll20 looks like and means? Like, is it intended to eliminate having to buy the same thing twice (or 3 times if I want print, too)?
There's a demo in the link but it's basically PDF sharing of your books with other players through the tabletop during play. Whether that's useful or not is a question that each user will likely have to answer for themselves.
 

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Reynard

Legend
There's a demo in the link but it's basically PDF sharing of your books with other players through the tabletop during play. Whether that's useful or not is a question that each user will likely have to answer for themselves.
That is useful. I mean I share pdfs with players (under a strict No Distribution rule) if I am running something new just to try. I can't expect folks to run out and buy whatever flavor of the week I'm into.
 


Morrus

Well, that was fun
Staff member
So how much do you think this is a response to Wizards buying dndbeyound and telegraphing that they may bring in a VTT to that platform?
I’d guess it’s more a follow on from the Roll20/DMsGuild partnership announced recently. DMsGuild, of course, being operated by DTRPG.
 

Jer

Legend
Supporter
That is useful. I mean I share pdfs with players (under a strict No Distribution rule) if I am running something new just to try. I can't expect folks to run out and buy whatever flavor of the week I'm into.
Right - but whether actual integration into the tabletop is more useful than just having a Google drive and making the players pinky swear not to distribute the document will vary from person to person. If I played online with a lot of strangers I didn't trust it would probably be really useful. Since my online play is restricted to people I know really well and trust quite a bit the PDF interface will have to be pretty good to replace just giving them a link.
 


Reynard

Legend
The one thing I keep waiting to see is an RPG designed specifically for VTT, utilizing the tools available. Like, under the hood crunch that doesn't slow down play, not motion maps and other nonsense.
 

CleverNickName

Limit Break Dancing
Yeah, the animated maps and tokens and spell effects are annoying. I'm 0% interested in making my weekly D&D gaming session look like a video game.
 

Reynard

Legend
Yeah, the animated maps and tokens and spell effects are annoying. I'm 0% interested in making my weekly D&D gaming session look like a video game.
Some people like that stuff and that's totally valid. But I am trying to get as close to an actual table experience as possible when using a VTT. That said, I do enjoy that a lot of the math and dice rolls can be automated and it makes me want to design serious crunch. Like, you can put Weapons vs Armor Types back in 1E and gain the benefits of that system without the slow down in play.
 

The one thing I keep waiting to see is an RPG designed specifically for VTT, utilizing the tools available. Like, under the hood crunch that doesn't slow down play, not motion maps and other nonsense.
Well Roll20 did have a game called Burn Bryte that was designed specifically to be played on a VTT but I haven't played it and I am not sure it makes the full use out of a VTT functionality.

I do agree that there is a lot of untapped potential to do stuff on VTTs that would be too cumbersome in a regular tabletop. I think one of the biggest overall trends in TTRPGs over the last decade or so has been toward streamlined games (4E to 5E as a big example), but I think with VTTs and other digital tools (e.g., phone/tablet apps for in person play) we could see a resurgence of highly crunchy games that automate the complexity in a way that allows for fast and easy play.
 

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