Just kinda sighing at this point as I am not sure if my satirical post missed the mark or people just missed the point.
Thought it might be also worth discussing chat options with both tools
Both tools have a built in text chat system which is combined with the dice roller
Roll20 has built in audio/video although we found it crashes a fair bit - quality is decent though
Skype can do multi person video and audio although seems to time out after a few hours (4?), so you need to reconnect. Its free
OoVoo can do multi person video and audio and seems to cope with most network glitches fairly well. Its also free but has an advert on the screen
Any others people use?
Thought it might be also worth discussing chat options with both tools
Both tools have a built in text chat system which is combined with the dice roller
Roll20 has built in audio/video although we found it crashes a fair bit - quality is decent though
Skype can do multi person video and audio although seems to time out after a few hours (4?), so you need to reconnect. Its free
OoVoo can do multi person video and audio and seems to cope with most network glitches fairly well. Its also free but has an advert on the screen
Any others people use?
Which VTT do you prefer and why?
I've used roll20 a couple of times and while it worked great, I've been wondering how it compares to Fantasy Grounds. With the new 5e campaigns getting released onto Fantasy Grounds it seems like it might be a good choice to use to run those campaigns for some friends.
But the price difference between the two was.... shocking... and I wondered which of the two VTT people preferred and why. They might be worth every penny for the preset campaigns on Fantasy Grounds, I just don't know.
Please help me decide what system to use for my gaming and sing the praises of your chosen software!
I'm looking to run D&D5e and Savage Worlds games mostly- so far it looks like either VTT can do both.
Thanks!
Valarian said:Not having an EnWorld account, I'm not diving in to the debate there. However, there's a couple of things that would be nice to point out.
Firstly, once a ruleset is built in Fantasy Grounds, you can create as many campaigns with the same level of features as you like. With Roll20, unless you're a mentor level subscriber with access to the campaign duplication function, you have to start from scratch with all the macros each time. That feature alone in FG saves a lot of time when starting a new campaign.
The voice chat in Roll20, heralded as a built-in feature, isn't really a built-in feature. Roll20 uses embedded Google+ Hangouts as their voice chat feature. A Fantasy Grounds user can also go and use Google+ Hangouts to handle their voice chat, with only a little additional effort over the Roll20 offering. Using Hangouts directly would avoid the interfacing issues (dropouts) mentioned in the thread.
Oh, I was also a backer of Roll20 as it had potential. Unfortunately the developers seemed to fall in to the trap of maps, maps, maps. I like that Fantasy Grounds has the focus on the characters, NPCs and campaign functionality. The maps are incidental to everything else in my mind, and come last in the list of features I find important in a VTT. I have yet to try the character sheets in Roll20 but, again, I have a feeling that they aren't available unless you subscribe. As a backer, I count as a free player who doesn't get the adverts and I have some content available (maps and tokens). I keep trying new VTT offerings (e.g. Roll20, iTableTop, Tabletop Connect), but none of them have yet enticed me away from Fantasy Grounds.