Hey all, looking for some expert GMing advice, regardless of system.
I'm running a one-shot at a con, so it is a given that some of the players won't have a high degree of system mastery. Reviewing the game rules, I'm seeing that some of the weapon damages require rolling a ton of dice (7d6+3 is a common notation). Add in multiple attacks and we're going to be spending the afternoon adding d6s.
So, what do you guys use to simplify these sorts of dice rolls? Sure, the wizard's 20d6 fireball is fun once a session, but if he is rolling that many dice each round, and doesn't have the skills to sort and add really quickly it will only bog down the game.
So, ethereal hive mind that is ENworld, what can you spit out for me? Suggestions, tips? Reduce everything to averages + 1dx?
I'm running a one-shot at a con, so it is a given that some of the players won't have a high degree of system mastery. Reviewing the game rules, I'm seeing that some of the weapon damages require rolling a ton of dice (7d6+3 is a common notation). Add in multiple attacks and we're going to be spending the afternoon adding d6s.
So, what do you guys use to simplify these sorts of dice rolls? Sure, the wizard's 20d6 fireball is fun once a session, but if he is rolling that many dice each round, and doesn't have the skills to sort and add really quickly it will only bog down the game.
So, ethereal hive mind that is ENworld, what can you spit out for me? Suggestions, tips? Reduce everything to averages + 1dx?