Round 11 is OVER


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Improved Initiative: Good only for rogues, and, um, stopping rogues. And for those stupid 20th level wizard duels.

Point Blank Shot: I may like others in the missle weapon tree, but this one bugs me -- I have to make yet ANOTHER calculation based upon range, that isn't even connected to the range increment of the weapon I use.
 

Greater Spell Penetration - This is a pretty worthless feat overall. I usually languishes on a character sheet never seeing the light of day, thats saying someone was dumb enough to take it.
Precise Shot - Why does this feat have a pre-requisite? Because of that it is hardly ever taken, because it is needed at low levels and not at the higher levels.
 






CRAFT WONDROUS ITEM [ITEM CREATION]

You go sit down at your workbench, using up time and a XP to save a couple thousand gold pieces. I got out and fight a dragon, and gain more XP, and also get more money to make up for your saving, in less time. Item Creation is for NPC's

POINT BLANK SHOT [GENERAL]

Why do get archers an advantage in attack and damage? To make up for all their other advantages? I want a point-plank strike!
 

TWO-WEAPON FIGHTING [GENERAL]
IMPROVED CRITICAL [GENERAL]

1st one because it is generally only good for rogues, and 2nd one because it now doesn't stack with keen edge or the keen ability.

Tolen Mar said:
Combat Reflexes...this one bugs me. I misread it for 3 years straight. Imagine my chagrin when I created a one-off character who's specialty was yo-yo's, and was promptly reminded that I dont get Dex Mod attacks against the same person. Grumble grumble...

(pssst.... in 3.5 you can get multiple AoO against the same guy, though for different circumstances...)

Combat Reflexes is a great feat, as is Spring Attack. You people are crazy. Crazy I say!
 

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