Sir Brennen
Legend
So, noticed a couple of oddities with the Round Down rule (page 4 of the Basic Rules).
Anyone else notice other quirks the Round Down rule introduces?
Fair enough. Helps keeps things consistent.Basic Rules said:There’s one more general rule you need to know at the outset. Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater.
So, answer me this: how many spent Hit Dice can a 1st level character regain at the end of a long rest? By the RAW... none. If a 1st level character uses his Hit Dice during a short rest to heal up, he'll never be able to do it again until 2nd level. Feature, or bug? House rule a minimum of one HD regained during a long rest? Or 1st level characters regain their HD every other long rest?Basic Rules said:At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them.
So, by the Round Down logic, it's easier for a party of three characters to sneak into a goblin camp than two , because, in both cases, only one character needs to succeed on a group Stealth check. My thought is, for an odd numbered party's group rolls, round required successes up, but if the needed successes are short by one, one (and only one) roll that failed by less than 5 can be counted as a success, allowing the party to squeak by. (I'm also thinking of counting natural 1s and 20s as counting as two failures or successes, respectively.)Basic Rules said:To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails.
Anyone else notice other quirks the Round Down rule introduces?