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RPG Evolution: Please Play With Me?
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<blockquote data-quote="Longspeak" data-source="post: 9192640" data-attributes="member: 7019284"><p>I like this. I might add, not so much how to find players, but the patience needed to build a group, especially if you're not running the games it seems most people are looking for.</p><p></p><p>I've been running almost exclusively in online spaces for 25 years. It started as a way to game while home with the kids on weekends. They'd goto bed (they were just babies), and I'd be alone, couldn't go out. But then I discovered I really like it.</p><p></p><p>But it was always hard to find players. It was only about five years ago I got back into the latest Ampersand edition, and discover... it's a lot easier to find players for the game everyone wants than for whatever experimental or homebrew game I want to run. I've related this before, but I'd take weeks or months to find enough players for a WoD or Star Wars game, and those are relatively popular compared to some on the stuff I'd try. But the very first time I offered D&D in 2019, I got so many responses that in two weeks I'd split the game into two sessions, and later a third. I didn't change anything but the system.</p><p></p><p>If you want to run your experimental fantasy heartbreaker with the strange sci-fi element, then DO. But go in knowing it'll be a lot harder, take a lot longer, to find players, rather than the Ampersand game everyone wants to play. Don't take it as personal. And don't take it personal when gaming styles don't mesh. I run text games, which is harder and harder to find people for in this growing audio/video age. Patience.</p></blockquote><p></p>
[QUOTE="Longspeak, post: 9192640, member: 7019284"] I like this. I might add, not so much how to find players, but the patience needed to build a group, especially if you're not running the games it seems most people are looking for. I've been running almost exclusively in online spaces for 25 years. It started as a way to game while home with the kids on weekends. They'd goto bed (they were just babies), and I'd be alone, couldn't go out. But then I discovered I really like it. But it was always hard to find players. It was only about five years ago I got back into the latest Ampersand edition, and discover... it's a lot easier to find players for the game everyone wants than for whatever experimental or homebrew game I want to run. I've related this before, but I'd take weeks or months to find enough players for a WoD or Star Wars game, and those are relatively popular compared to some on the stuff I'd try. But the very first time I offered D&D in 2019, I got so many responses that in two weeks I'd split the game into two sessions, and later a third. I didn't change anything but the system. If you want to run your experimental fantasy heartbreaker with the strange sci-fi element, then DO. But go in knowing it'll be a lot harder, take a lot longer, to find players, rather than the Ampersand game everyone wants to play. Don't take it as personal. And don't take it personal when gaming styles don't mesh. I run text games, which is harder and harder to find people for in this growing audio/video age. Patience. [/QUOTE]
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