Picture if you will, you're a carpenter with your latest work in hand, a chair, you're delivering to your customer, an ugly philosopher whose upturned nose, bulging eyes, and round stomach gave him all the appearance of a pig. Standing in what was once an olive grove and sacred to the Attic hero Academus, you listen to your patron, Socrates, pontificate about the essence of a chair, the perfect ideal of what a chair is, to a slew of students who wouldn't know how to build a chair if you spotted them four legs and the seat. After delivering your work, you wonder at the wisdom of Atheniums who pay to have their sons learn about ideal chairs without being able to build one.
In all my life, I never thought I'd see a conversation go on this long about imagination and RPGs. When I was younger, RPGs were often described as being similar to "Cops 'n Robbers," except with rules. The idea that imagination might not be a core aspect of RPGs is new to me.