Tauric
First Post
So, my group is in the process of switching to PF from 3.5, and it's going okay so far, we're very pleased with the new ruleset. However, as I was looking at it from the point of view of a DM with a homebrew campaign setting, I was horrified at one of the changes.
The spell identify no longer requires a 100gp pearl.
From a players perspective, this is great, because now we can more easily tell what, exactly, we have in our possession. From the other side of the screen, at least for me, it has sent a shockwave through one of my nations.
See, there used to be an island kingdom, Mani-hie, whose main source of wealth was aquaculture, specifically, the harvesting and selling of perfect, 100gp pearls. Their main buyers, of course, were wizards and such who wished to identify magic items. Now, however, that source of revenue has dried up. I'm left with the choice of either writing that kingdom out of existence (we've not played in my world yet), or keeping it in, and dealing with the effects of having their main economic pillar collapsing.
Has anyone else ever had a situation where a rules change affected their world in a similar way?
The spell identify no longer requires a 100gp pearl.
From a players perspective, this is great, because now we can more easily tell what, exactly, we have in our possession. From the other side of the screen, at least for me, it has sent a shockwave through one of my nations.
See, there used to be an island kingdom, Mani-hie, whose main source of wealth was aquaculture, specifically, the harvesting and selling of perfect, 100gp pearls. Their main buyers, of course, were wizards and such who wished to identify magic items. Now, however, that source of revenue has dried up. I'm left with the choice of either writing that kingdom out of existence (we've not played in my world yet), or keeping it in, and dealing with the effects of having their main economic pillar collapsing.
Has anyone else ever had a situation where a rules change affected their world in a similar way?