Rules/Crunch of Eyros

Rystil Arden

First Post
Arkhandus said:
Gladiator Motoushi Ikaido posted now, above. BTW, regarding the Kohl'Tass, I don't think they really need to differ from the lizardfolk of the Monster Manual stats-wise. They aren't likely to be PCs very often, and even if they were, there's no reason they should be as weak and fragile as humans. {:^D
I disagree. And just give them all their paragon levels and they are basically identical to the MM lizardfolk, anyways.
 

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Arkhandus

First Post
Rystil, in the Kohl'Tass paragon you posted on page 1, what does the "+1 to level of druid" mean exactly? Does it mean +1 level of druid for purposes of spellcasting only, or what? What if the Kohl'Tass doesn't happen to have levels of druid, do they still gain druidic spellcasting from the paragon class? If so, do they henceforth suffer the druid's penalties regarding spellcasting if they use the wrong arms and armor or whatnot?
 

Rystil Arden

First Post
Arkhandus said:
Rystil, in the Kohl'Tass paragon you posted on page 1, what does the "+1 to level of druid" mean exactly? Does it mean +1 level of druid for purposes of spellcasting only, or what? What if the Kohl'Tass doesn't happen to have levels of druid, do they still gain druidic spellcasting from the paragon class? If so, do they henceforth suffer the druid's penalties regarding spellcasting if they use the wrong arms and armor or whatnot?
They get +1 to druid spellcasting if they have it. Only spellcasting, nothing else (except there's another ability that gives them more).
 

Arkhandus

First Post
Bumping this thread for now.... I'll soon post a typical O'hoa'ti gladiator and a typical Nientese gladiator. I may also post some typical Indraccan warriors or the like, typical Saagersbergan warriors, and typical Nistadeeni warriors, perhaps. I may make up a few Dragon's Way martial arts styles while I'm at it, or at least example NPCs following Dragon's Way of the Bold Fist and such. Probably a Kohl'Tass NPC also, trained in the Discipline of Nature's Grasp.

For now, here's a list of links to my stuff in this thread:

Orrukarn Gnolls
http://www.enworld.org/showpost.php?p=2078422&postcount=134

Ambassador Drokarizaan of the Orrukarn Embassy in Eyrdeyn
http://www.enworld.org/showpost.php?p=2086750&postcount=167

Rrahask Sshasaar, Venerable Mother of the Kohl'Tass Lizardfolk
http://www.enworld.org/showpost.php?p=2084216&postcount=141

Typical "Claws of the Dragon" Youth Competitor
http://www.enworld.org/showpost.php?p=2070368&postcount=57

Dragonclaw Duelist and Dragonclaw Master prestige classes
http://www.enworld.org/showpost.php?p=2087613&postcount=180

Typical Mo'ahhi Gladiator in Eyros
http://www.enworld.org/showpost.php?p=2101707&postcount=213

Mo'ahhi Gladiator Kal'aj'ash'nee of Lux Ex Oriente in Eyros
http://www.enworld.org/showpost.php?p=2099515&postcount=212

O'hoa'ti Gladiator D'achao'himat'echet of Lux Ex Oriente in Eyros
http://www.enworld.org/showpost.php?p=2121314&postcount=218

Nientese Gladiator Ikaido of Lux Ex Oriente in Eyros
http://www.enworld.org/showpost.php?p=2158427&postcount=229
 

Arkhandus

First Post
Example Eyrian Martial Arts Style: Dragon's Way of the Bold Fist (taught by the School of the Bold Dragon in Lower Eyrdeyn)

Feats taught to students of Dragon's Way of the Bold Fist: Close-Quarters Combat*, Eagle Claw Attack***, Fists of Iron***, Freezing the Lifeblood**, Great Fortitude, Improved Sunder*, Improved Unarmed Strike, Knockdown*, Pain Touch***, Power Attack, Power Lunge*, Stunning Fist, Sunder, Unbalancing Strike**
*From Sword & Fist, **From Oriental Adventures, ***Found in both
Chief skills taught to students of Dragon's Way of the Bold Fist: Balance, Heal, Intimidate
Weapons favored in Dragon's Way of the Bold Fist: None, but minimal training is given for all basic monk weapons

Dragon's Way of the Bold Fist Mastery
You have mastered the fighting style, disciplines, and nuances of the martial art called Dragon's Way of the Bold Fist. An aggressive, hard style emphasizing hand strikes, pushes, intimidation, and striking where the most pain or damage can be inflicted.
Prerequisites: Eagle Claw Attack, Fists of Iron, Great Fortitude, Improved Unarmed Strike, Power Lunge, Stunning Fist (or monk's Stunning Attack), Balance 6+ ranks, Heal 4+ ranks, Intimidate 4+ ranks
Benefits: You may use Charisma in place of Wisdom as the key ability score for determining your save DCs and uses per day with the Fists of Iron and Stunning Fists, which extends to any feats that expend uses of Stunning Fist or Fists of Iron. A monk's Stunning Attack qualifies as Stunning Fists for this purpose. Also, regardless, your unarmed strikes deal additional damage equal to your Strength modifier, if positive, and multiplied normally if you score a critical hit. This is in addition to your usual Strength modifier to damage, and any other such bonuses, such as from the Power Lunge feat.

To note, Heal is involved regarding an understanding of anatomy and where the body is most vulnerable to either pain or damage.

Also note, I'm using 3.0 D&D (boo on 3.5! *hides*) as I don't own anything 3.5, so the feats I'm listing here may be nonexistent or altered in 3.5 books such as the 3.5 PH or Complete Warrior. I draw these feats from the 3.0 PH, Oriental Adventures, and Sword & Fist. The Martial Arts Mastery concept comes from OA; basically, anyone possessing all of a Mastery's prerequisites gains the benefits of that Mastery ability.

Typical Student of the Bold Dragon (3.0 rules version, as above)
Medium Humanoid (Human), Fighter 1/Monk 2
Hit Dice: 1d10+2d8+3 (18 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 Dex, +1 Wis),
touch 13, flat-footed 11
Base Attack/Grapple: +2/+4
Attack: Unarmed strike +4 melee (1d6+2, +1d4 4/day)
Full Attack: Unarmed strike +1/+1 melee (1d6+2, +1d4 4/day)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Flurry of blows, stunning attack 2/day
(Fort DC 12), unarmed attack bonus +3, unarmed strike
Special Qualities: AC bonuses, evasion
Saves: Fort +8, Ref +5, Will +4
Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 13, Cha 10
Skills: Balance +8, Heal +3, Intimidate +2,
Jump +4, Tumble +7
Feats: Improved Unarmed Strike, Great Fortitude,
Power Attack, Sunder, Deflect Arrows, Fists of Iron
Organization: Solitary, duo, or cadre (3-12 students
plus 0-1 masters and 0-3 assistant masters)
Challenge Rating: 3
Alignment: Lawful neutral
As an NPC, the student of the bold dragon should have a monk's outfit and 2,500 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 masterwork bolts, a potion of bull's strength, and a potion of cure serious wounds. This gear is not factored in above.

Typical Assistant Master of the Bold Dragon (3.0 rules version, as above)
Medium Humanoid (Human), Fighter 1/Monk 5
Hit Dice: 1d10+5d8+6 (34 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (+2 Dex, +2 Wis, +1 class),
touch 15, flat-footed 13
Base Attack/Grapple: +4/+6
Attack: Unarmed strike +6 melee (1d8+2, +1d4 5/day)
Full Attack: Unarmed strike +3/+3 melee (1d8+2, +1d4 5/day)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Flurry of blows, stunning attack 5/day
(Fort DC 14), unarmed attack bonus +3, unarmed strike
Special Qualities: AC bonuses, evasion, fast movement,
purity of body, slow fall (20 ft.), still mind
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 14, Dex 15, Con 12, Int 10, Wis 14, Cha 10
Skills: Balance +10, Heal +6, Intimidate +4,
Jump +7, Tumble +10
Feats: Improved Unarmed Strike, Great Fortitude,
Power Attack, Sunder, Deflect Arrows, Fists of Iron,
Eagle Claw Attack
Organization: Solitary, duo, or cadre (3-12 students
plus 0-1 masters and 0-3 assistant masters)
Challenge Rating: 6
Alignment: Lawful neutral
As an NPC, the assistant master of the bold dragon should have a monk's outfit and 5,600 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, a potion of bull's strength, a potion of cure serious wounds, and a potion of fire breath. This gear is not factored in above.

Typical Master of the Bold Dragon (3.0 rules version, as above)
Medium Humanoid (Human), Fighter 1/Monk 8
Hit Dice: 1d10+8d8+9 (51 hp)
Initiative: +3
Speed: 50 ft. (8 squares)
Armor Class: 16 (+3 Dex, +2 Wis, +1 class),
touch 16, flat-footed 13
Base Attack/Grapple: +7/+9
Attack: Unarmed strike +8 melee (1d10+2+2, +1d4 5/day)
Full Attack: Unarmed strike +9/+3 or +8/+5 or +6/+6/+3 melee (1d10+2+2, +1d4 5/day)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Dragon's way of the bold fist mastery, flurry of blows,
stunning attack 8/day (Fort DC 16), unarmed attack bonus +6/+3, unarmed strike
Special Qualities: AC bonuses, evasion, fast movement, leap of the clouds,
purity of body, slow fall (50 ft.), still mind, wholeness of body (16 HP)
Saves: Fort +11, Ref +9, Will +8
Abilities: Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Skills: Balance +14, Heal +6, Intimidate +6,
Jump +13, Tumble +14
Feats: Improved Unarmed Strike, Great Fortitude,
Power Attack, Sunder, Deflect Arrows, Fists of Iron,
Eagle Claw Attack, Improved Trip, Power Lunge
Organization: Solitary, duo, or cadre (3-12 students
plus 0-1 masters and 0-3 assistant masters)
Challenge Rating: 9
Alignment: Lawful neutral
As an NPC, the master of the bold dragon should have a monk's outfit and 12,000 gold pieces worth of other equipment. Typically this would include, amongst normal living supplies, a light crossbow, 50 bolts +1, an amulet of mighty fists +1, a potion of bull's strength, a potion of cure serious wounds, and 2 potions of fire breath. This gear is not factored in above.
 
Last edited:

Arkhandus

First Post
Just bumping the thread for now; I intend to post some more kinds of NPCs and stuff soon.

Mouseferatu has the Eyros PDF in editing for now, but it may be a little while before Mouseferatu finishes editing.
 


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