Recently, my players and I have been having a discussion about a stringent, rules heavy playing style vs. a looser style, where there is some winging it for dramatic effect. My players have told me that, while they would like a more dramatic cinematic style, they are uncomfortable with me winging things. Apparently, and mostly unwittingly, I have established my game as rules-heavy and rather deadly. Although only one PC has died in a year of gaming, there have been lots of close calls. Some of that is because I certainly want to keep the risk factor involved, because I have been trying to create the sense of a big world, one in which the PC's are not necessarily at the center of things, and where lots of different people with lots of different agendas interact.
But in so doing, I have created a game high on rules and a little short on drama. My players are decidedly uncomfortable with me winging things out of (I guess) fear of getting killed and/or fear of partiality on my part. Anything not immediately codified by the rules makes them nervous. I think this limits their perceived avenues and creativity as well, because they are afraid of doing anything not easily rules codified.
I kinda feel like I have painted myself into a corner here, as this is not the sort of game I had intended to run. I am not a rules guy; I am more of an idea guy. If anyone has any thoughts, suggestions, or similar stories, I would be grateful to hear them.
Thanks!
But in so doing, I have created a game high on rules and a little short on drama. My players are decidedly uncomfortable with me winging things out of (I guess) fear of getting killed and/or fear of partiality on my part. Anything not immediately codified by the rules makes them nervous. I think this limits their perceived avenues and creativity as well, because they are afraid of doing anything not easily rules codified.
I kinda feel like I have painted myself into a corner here, as this is not the sort of game I had intended to run. I am not a rules guy; I am more of an idea guy. If anyone has any thoughts, suggestions, or similar stories, I would be grateful to hear them.
Thanks!