I come seeking input about a possible house rule I'm going to try and to see if anyone here can think of some downside that hasn't already occurred to me.
Proposal: Give the PC's a flat Level +3 attack bonus to be used with any attack the PC might have. Proficiency bonuses and class features (think the Rogue dagger +1 or the Fighter's +1 with 1 or 2 handed weapons) still add to this so you get a difference between implement users and weapon users to keep the difference between AC and F/R/W. Other uses of a characters main stat remain the same such as damage modifier and other normal uses of that stat.
My initial thoughts: I feel like any time I build a PC in 4e I need to take a race that synergizes with the class/build I am making so I am sure I can hit stuff. By taking away the to-hit nature of a prime stat you open up any race to any class because now (at worst) you lose 1-2 points of damage per swing vs. losing 5-10% to-hit as well. This also reduces MAD problems for classes like the Paladin and Cleric which have 2 prime stats allowing you to dabble in both trees effectively. Last (and best IMO) is that it opens up really decent multi-classing for any race/class combo. The primary penality here is lost damage on a per swing basis for any attacks that don't use a stat you are raising. Also, it makes everyone good with melee basic attacks and eliminates the need for those melee training feats (use ___ in place of STR).
Can anyone think of any glaring abuses for this or some reason this is a bad idea?
Proposal: Give the PC's a flat Level +3 attack bonus to be used with any attack the PC might have. Proficiency bonuses and class features (think the Rogue dagger +1 or the Fighter's +1 with 1 or 2 handed weapons) still add to this so you get a difference between implement users and weapon users to keep the difference between AC and F/R/W. Other uses of a characters main stat remain the same such as damage modifier and other normal uses of that stat.
My initial thoughts: I feel like any time I build a PC in 4e I need to take a race that synergizes with the class/build I am making so I am sure I can hit stuff. By taking away the to-hit nature of a prime stat you open up any race to any class because now (at worst) you lose 1-2 points of damage per swing vs. losing 5-10% to-hit as well. This also reduces MAD problems for classes like the Paladin and Cleric which have 2 prime stats allowing you to dabble in both trees effectively. Last (and best IMO) is that it opens up really decent multi-classing for any race/class combo. The primary penality here is lost damage on a per swing basis for any attacks that don't use a stat you are raising. Also, it makes everyone good with melee basic attacks and eliminates the need for those melee training feats (use ___ in place of STR).
Can anyone think of any glaring abuses for this or some reason this is a bad idea?