AeroDm
First Post
One of the great things about D&D are those moments when a nat 20 comes up when it was really needed and everything works out. Yet in a regular combat of 4 on 4 you are expecting a nat20 to come up every other round or so. Likewise, it has always bothered me that an 8 strength character could break something that an 18 strength character failed at because of the variance of the die.
I have always liked the idea of using 2d10 because while it still allows for a great deal of variacne, it tightens the curve a great deal. You can expect, with some accuracy, values to fall between 7 and 13, meaning the individual plusses are more important than the d20 roll.
The obvious problems are that many combat will drag out as they need a 15+ to hit and this is actually hard to accomplish, but assuming this is known ahead of time it shouldn't be too big an issue.
What are the less obvious problems that can't be seen at first blush? Has anyone tried 2d10 and if so what were the results?
I have always liked the idea of using 2d10 because while it still allows for a great deal of variacne, it tightens the curve a great deal. You can expect, with some accuracy, values to fall between 7 and 13, meaning the individual plusses are more important than the d20 roll.
The obvious problems are that many combat will drag out as they need a 15+ to hit and this is actually hard to accomplish, but assuming this is known ahead of time it shouldn't be too big an issue.
What are the less obvious problems that can't be seen at first blush? Has anyone tried 2d10 and if so what were the results?