Hijack:
I like the idea of open-ended rolling. The "extra d20 on a 20" rule in the ELH looks like it'll come up too infrequently to really influence play.
However, I was thinking that 3d6, plus a rule granting an extra d6 on a 6, might make the whole system work better.
Thus, no "critical failures", nor the need for a critical success -- you can instead grade success or failure by how much you succeed or fail on a roll.
Why I like the idea:
- Action Points can buy you an extra d6, which counts towards critical success.
- You have a 42% chance of earning at least one re-roll, which will lift the high end of the bell curve.
- More interesting critical hit scenarios. The obvious one is three natural sixes, but that's too rare (0.5% or so). Another idea would be at least one six, and the rest fives or sixes, but that's still fewer than now (1.85% vs. 5%). Still, the granularity means that it's going to be possible to come up with a rule to allow very flexible critical hits, even if it's not as obvious as "natural 20" was. Perhaps the best thing to do would be to divorce the idea of unconditional success from critical hits, and allow that ANY roll will succeed on a "natural 18", while a critical success would require that you beat your target DC or AC by +10, +15 or even +20.
-- N