Valmarius
First Post
Yeah, I don't quite see the need to be that formal, explicit, or absolute about it. The genre has conventions, I see nothing wrong with leaving it at that. Though, again, nothing wrong with formal stake-setting, either.
I think being explicit can help, but I tend to do it before most rolls anyway.
Here's an example from a campaign I ran where the PCs specifically asked for PC's lives to not be at stake:
Very first session, PCs are on an airship that is under attack from hobgoblin sky-pirates (of course).
A number of the pirates head down into the ship and one PC rightly determines that they're headed for the engine room. Bad news for everyone on board.
He states that he's going to heroically swing on a rope, hoping to crash through a lower level window and intercept the pirates.
At this point, I lay out the stakes for him. Theoretically, falling from the rope and to his death could be a possibility, but the players don't want death as stakes.
So I say something along these lines, "Okay, that's going to be an acrobatics check. If you beat a DC of 15 you'll arrive ahead of the badguys, roll lower and you're forced to enter in a different window. You'll have caught up a bit, but you'll be behind them, not in front."
Since there were new players, who instantly reacted to his action with, "That's crazy. You might die!" I spelt out the possible outcomes. Also, it helped to teach them that failure can mean all kinds of things.