AeroDm
First Post
I have a re-occurring mechanic I use for things that should be raw ability checks since I agree that ability checks are boring. I call it "The Mechanic." It feels slightly complex at first (it isn't) but since it is uniform in its use people quickly get used to it.
Roll d20 + ability mod and divide by 5, rounding off any fractions. That is your "step." A competition ends when someone has achieves a number of steps equal to however many end the competition. So, if you decide the race is a 20-step race, each person would take turns rolling d20 + dex. A result of 0-4 is zero, 5-9 is one, 10-14 is two, etc. The first to 20 wins.
The Mechanic has three strengths. First, die rolls still matter, but the stat itself matters much more. A +5 stat mod will average a full step higher than a +0, which basically guarantees success in all but the most extreme situations. Second, it allows you to incorporate other things like Initiative because that decides the order and since "whoever gets there first" determines the outcome, initiative matters. Third, it is entirely adaptable to any number of steps, so you can incorporate as many or as few d20 rolls as you want. The more d20s involved, the more stats matter. Customize at your leisure.
Roll d20 + ability mod and divide by 5, rounding off any fractions. That is your "step." A competition ends when someone has achieves a number of steps equal to however many end the competition. So, if you decide the race is a 20-step race, each person would take turns rolling d20 + dex. A result of 0-4 is zero, 5-9 is one, 10-14 is two, etc. The first to 20 wins.
The Mechanic has three strengths. First, die rolls still matter, but the stat itself matters much more. A +5 stat mod will average a full step higher than a +0, which basically guarantees success in all but the most extreme situations. Second, it allows you to incorporate other things like Initiative because that decides the order and since "whoever gets there first" determines the outcome, initiative matters. Third, it is entirely adaptable to any number of steps, so you can incorporate as many or as few d20 rolls as you want. The more d20s involved, the more stats matter. Customize at your leisure.