So I bought the DMG 2 for two primary reasons: Item templates and Business rules (I kinda wish I went with the Spell Compendium :\)
Anyway, I explain to my wife who would like a shop to sell shoes (and weapons and armor) ... It went about like this
Okay, so you're operating out of a horse and carriage so that's -2. you'll need to plop down 8,000 gp capital the roll for profit. because it's low risk and low resources your total modifier is 14 and you can take 10. so 5 gp loss most of the time.
What? Why would I do that? Here's some armor ... oh and here take some of my money too
Well it's loss, you're not giving it to the customers ... and in one more level you can take 1 more rank to break even
Great ... because that's my goal to break even
But if you take 5 ranks each in Appraise and Diplomacy you'll get a +1 too so that'll mean 5 gold profit
5 gold? but what if the item I'm selling is not worth 5g? like shoes. How can I make 5g on shoes per sale?
No. It's per month
<laughter> Yeah, we're done
...
So how do I fix it so it's rewarding? I want it to be lucrative enough to risk the 8k to start as well be worth any time (RL time) and skill ranks devoted to the business. Even for a "Low risk" (= low loss, low profit). In addition I want to take into account what is being sold.
My only thoughts so far was to base the profit loss value on the average value of the roll and to add a +1 to every additional "business" in the same location. (ie, you sell shoes and armor it's two "businesses" and the each get +1. If you have a Tavern/Inn/Brewery it's three businesses and they each get +2)
Any thoughts?
Anyway, I explain to my wife who would like a shop to sell shoes (and weapons and armor) ... It went about like this
Okay, so you're operating out of a horse and carriage so that's -2. you'll need to plop down 8,000 gp capital the roll for profit. because it's low risk and low resources your total modifier is 14 and you can take 10. so 5 gp loss most of the time.
What? Why would I do that? Here's some armor ... oh and here take some of my money too
Well it's loss, you're not giving it to the customers ... and in one more level you can take 1 more rank to break even
Great ... because that's my goal to break even
But if you take 5 ranks each in Appraise and Diplomacy you'll get a +1 too so that'll mean 5 gold profit
5 gold? but what if the item I'm selling is not worth 5g? like shoes. How can I make 5g on shoes per sale?
No. It's per month
<laughter> Yeah, we're done
...
So how do I fix it so it's rewarding? I want it to be lucrative enough to risk the 8k to start as well be worth any time (RL time) and skill ranks devoted to the business. Even for a "Low risk" (= low loss, low profit). In addition I want to take into account what is being sold.
My only thoughts so far was to base the profit loss value on the average value of the roll and to add a +1 to every additional "business" in the same location. (ie, you sell shoes and armor it's two "businesses" and the each get +1. If you have a Tavern/Inn/Brewery it's three businesses and they each get +2)
Any thoughts?