Just wondering. I'm currently running a SW SAGA game where the PCs are petty criminals trying to make it in the underworld, often working against each other. It's been a blast.
I have been really interested in running Pathfinder for a while, I ran a full level 1-30 4E campaign even though I disliked the system's emphasis on encounters and all that, just because I really like the concept of fantasy, and yes, D&D.
But with a new Pathfinder campaign I would like to work with some of the themes from our current game, politics, intrigue, and most important, moral ambiguity. A big part of how our current SW game is fun is that unlike before, when we've run standard Good vs Evil games, in this one, no one is a hero, and everything is more subjective and realistic. More of a grayscale morality. The "heroes" are not going on noble quests to save someone, they're just trying to get more power and money and destroy their enemies, to further their own goals.
I would love to do a game that's more like that, but in Pathfinder, as I really like the system, its relatively realistic portrayal of a fantasy world, the spell system, classes being different, all that stuff.
But I'm wondering whether things such as the alignment system built into the game will make playing a morally ambiguous game hard. Should I view alignments as a potential issue with the game, or should I just not worry about it? I'm thinking it could be hard to run intrigue if you can, for instance, always detect someone's alignment with a spell.
Also I'm worried about the larger issue, if a gameworld's rules are built on alignment being some sort of hard-coded real force does that mean that you have to see the world in that simple black and white way, as a player, and as a PC, meaning that there are no subtleties in the middle? Because I've been running this other game, and there, there is no absolute right and wrong. There is no good or bad. There's only people's opinions on what is good and what is bad, and most people don't care either way. But I'm worried about having to classify every action as either good or bad, and if the players make too many selfish (bad) decisions, then according to the game world, they are no better than Orcs, or the Red Wizards of Thay or whatever, which to me seems like too simple a worldview.
If anyone gets any of that, or has done morally ambiguous Pathfinder games, tell me how that worked out for you. Should I be worried?
I have been really interested in running Pathfinder for a while, I ran a full level 1-30 4E campaign even though I disliked the system's emphasis on encounters and all that, just because I really like the concept of fantasy, and yes, D&D.
But with a new Pathfinder campaign I would like to work with some of the themes from our current game, politics, intrigue, and most important, moral ambiguity. A big part of how our current SW game is fun is that unlike before, when we've run standard Good vs Evil games, in this one, no one is a hero, and everything is more subjective and realistic. More of a grayscale morality. The "heroes" are not going on noble quests to save someone, they're just trying to get more power and money and destroy their enemies, to further their own goals.
I would love to do a game that's more like that, but in Pathfinder, as I really like the system, its relatively realistic portrayal of a fantasy world, the spell system, classes being different, all that stuff.
But I'm wondering whether things such as the alignment system built into the game will make playing a morally ambiguous game hard. Should I view alignments as a potential issue with the game, or should I just not worry about it? I'm thinking it could be hard to run intrigue if you can, for instance, always detect someone's alignment with a spell.
Also I'm worried about the larger issue, if a gameworld's rules are built on alignment being some sort of hard-coded real force does that mean that you have to see the world in that simple black and white way, as a player, and as a PC, meaning that there are no subtleties in the middle? Because I've been running this other game, and there, there is no absolute right and wrong. There is no good or bad. There's only people's opinions on what is good and what is bad, and most people don't care either way. But I'm worried about having to classify every action as either good or bad, and if the players make too many selfish (bad) decisions, then according to the game world, they are no better than Orcs, or the Red Wizards of Thay or whatever, which to me seems like too simple a worldview.
If anyone gets any of that, or has done morally ambiguous Pathfinder games, tell me how that worked out for you. Should I be worried?