I'd like to start a Ravenloft campaign in 4E, but there's no official WotC setting for that. I know the following:
The Domains of Dread in the Shadowfell are sort of a version of Ravenloft, but aren't detailed (in the Manual of the Planes, at least). So I can pretty much adjust that as I see fit.
I have the old AD&D Ravenloft: Realm of Terror box set, so I have plenty of background and story info from there, including all the old fold-out maps. So I'm in really good shape for running an authentic Ravenloft game (I think?).
My questions are:
1. Should I go pick up the Shadowfell: Gloomwrought and Beyond set? Is there anything in there that will help me? I've read about the deck of cards in there that give the PCs various penalties and boons, and it sounds cool, but is it worth it in the game? I don't think I'd use any of the Glooomwrought stuff in this campaign.
2. I never played 3.0 or 3.5, but I've been told in that version there was a point system where doing evil deeds could turn your alignment, or something to that effect? I can't find any info about that online, so maybe it was just someone's houserules?
3. The setting is gothic horror, but I thought it might be fun to occasionally flavor the game with moments or scenes of more modern-style horror. That would mean utilizing some kind of Sanity mechanic like in Call of Cthulhu. So my first thought was to have the players make Endurance checks. But Endurance is more of a physical thing, not an emotional one. So does anyone have any suggestions on how else I could handle that? And what kind of consequences could there be?
I'm also interested in hearing if anyone else has tried to run a Ravenloft game in 4E, and any suggestions you might have.
One last thing: The old Realm of Terror book talks about curses. I can't wait to curse my players and let them decide if they want to live with the curse, or make it a goal to lift that curse. Super excited about that.
Thanks!
Benny
The Domains of Dread in the Shadowfell are sort of a version of Ravenloft, but aren't detailed (in the Manual of the Planes, at least). So I can pretty much adjust that as I see fit.
I have the old AD&D Ravenloft: Realm of Terror box set, so I have plenty of background and story info from there, including all the old fold-out maps. So I'm in really good shape for running an authentic Ravenloft game (I think?).
My questions are:
1. Should I go pick up the Shadowfell: Gloomwrought and Beyond set? Is there anything in there that will help me? I've read about the deck of cards in there that give the PCs various penalties and boons, and it sounds cool, but is it worth it in the game? I don't think I'd use any of the Glooomwrought stuff in this campaign.
2. I never played 3.0 or 3.5, but I've been told in that version there was a point system where doing evil deeds could turn your alignment, or something to that effect? I can't find any info about that online, so maybe it was just someone's houserules?
3. The setting is gothic horror, but I thought it might be fun to occasionally flavor the game with moments or scenes of more modern-style horror. That would mean utilizing some kind of Sanity mechanic like in Call of Cthulhu. So my first thought was to have the players make Endurance checks. But Endurance is more of a physical thing, not an emotional one. So does anyone have any suggestions on how else I could handle that? And what kind of consequences could there be?
I'm also interested in hearing if anyone else has tried to run a Ravenloft game in 4E, and any suggestions you might have.
One last thing: The old Realm of Terror book talks about curses. I can't wait to curse my players and let them decide if they want to live with the curse, or make it a goal to lift that curse. Super excited about that.
Thanks!
Benny