MadLordOfMilk
First Post
One thing almost never happens in one of my groups, but happened left and right in a group I ran a one-shot with: hauling ass.
Sometimes, it's just more expedient to get out of the bad situation; after all, if the only thing at stake in this battle is dying, and running away seems very possible, it might be worth the risk taken.
On one hand, I don't want to make it an automatic success every time. On the other hand, it has to be reasonably possible in many situations. I was thinking of perhaps "replacing" the combat encounter with a skill challenge, where success means getting away, while failure means having to fight anyway at a disadvantage.
What would you do in this sort of situation?
Sometimes, it's just more expedient to get out of the bad situation; after all, if the only thing at stake in this battle is dying, and running away seems very possible, it might be worth the risk taken.
On one hand, I don't want to make it an automatic success every time. On the other hand, it has to be reasonably possible in many situations. I was thinking of perhaps "replacing" the combat encounter with a skill challenge, where success means getting away, while failure means having to fight anyway at a disadvantage.
What would you do in this sort of situation?