I run D&D regularly, so why the question?
Because I realised something recently that I have never actually ran a game of
D&D as written!
Not in the way it is presented in the core rulebooks. Whenever I run a game I never think about the magic level or any of that stuff but it always ends up as a sort of low magic gritty setting with a focus on realistic societal and cultural models.
For example, I tried to up the level of magic in a campaign and try to run something a little bit more fantastical. I opted for a city suspended in some unknown plane, bathed in darkness with portals to many other worlds. You can find an old, unedited version of the setting here.
You know what? It ended up the same, I didn't increase the magic level enough and the campaign ended up as a social commentary on hightened security and what happens when you deprive a populace of food!
So this time I want to do it properly!
I am setting the campaign in Monte Cook's Ptolus
I want to do magic items / general level of magic exactly as it is stated in the core rulebooks
I want the experience to be as DnDish as possible
Any hints?
By this I mean, as a DM what do you do to make a game feel as much like 'hardcore D&D' as possible?
Any easy preperation methods for making NPC's (I have a feeling I am going to be doing a lot more preperation than usual)
What everyday things happen to people in a DnD world as opposed to a medieval fantasy world?
Thanks in advance for anyone willing to give me a hand!
Because I realised something recently that I have never actually ran a game of
D&D as written!
Not in the way it is presented in the core rulebooks. Whenever I run a game I never think about the magic level or any of that stuff but it always ends up as a sort of low magic gritty setting with a focus on realistic societal and cultural models.
For example, I tried to up the level of magic in a campaign and try to run something a little bit more fantastical. I opted for a city suspended in some unknown plane, bathed in darkness with portals to many other worlds. You can find an old, unedited version of the setting here.
You know what? It ended up the same, I didn't increase the magic level enough and the campaign ended up as a social commentary on hightened security and what happens when you deprive a populace of food!
So this time I want to do it properly!
I am setting the campaign in Monte Cook's Ptolus
I want to do magic items / general level of magic exactly as it is stated in the core rulebooks
I want the experience to be as DnDish as possible
Any hints?
By this I mean, as a DM what do you do to make a game feel as much like 'hardcore D&D' as possible?
Any easy preperation methods for making NPC's (I have a feeling I am going to be doing a lot more preperation than usual)
What everyday things happen to people in a DnD world as opposed to a medieval fantasy world?
Thanks in advance for anyone willing to give me a hand!