Hi everyone,
Next week I will run Death House as a one-shot for a group of experienced players. I'm running the one-shot mostly to test Death House, as I will be starting Curse of Strahd with my regular group soon and they are all new players. We are about to finish Lost Mines of Phandelver, and they liked the idea of CoS more than ToA.
Do you guys have any suggestions for running Death House for respectively a newbie group and an experienced group? I'm reading about Death House now, and it seems that it can quite easily kill groups. I really want to instill a sense of fear and dread in my players (especially my friends who are new) - I've been too kind in the past, I think, for the sake of fun and narrative progression.
Do I nerf encounters, give them extra items, or something else? For the one-shot I'm letting them start at level 2, but for the real campaign they'll have to start at lvl 1.
Thanks!
Next week I will run Death House as a one-shot for a group of experienced players. I'm running the one-shot mostly to test Death House, as I will be starting Curse of Strahd with my regular group soon and they are all new players. We are about to finish Lost Mines of Phandelver, and they liked the idea of CoS more than ToA.
Do you guys have any suggestions for running Death House for respectively a newbie group and an experienced group? I'm reading about Death House now, and it seems that it can quite easily kill groups. I really want to instill a sense of fear and dread in my players (especially my friends who are new) - I've been too kind in the past, I think, for the sake of fun and narrative progression.
Do I nerf encounters, give them extra items, or something else? For the one-shot I'm letting them start at level 2, but for the real campaign they'll have to start at lvl 1.
Thanks!