Space Jockey
Villager
How do my fellow DMs go about running Eberron for 5e? How do you incorporate stuff like artificers, widespread (but low level) magic which means abundant magic items, dragonmarks, the new races, and so on?
I know there's an UA article for Eberron but it seemed very bare bones, and I didn't like what they did with the artificer, since it's specifically not supposed to be a spellcaster class. Any good homebrews on the artificer?
also, a question thats been nagging me, and one that I'd ask on the Eberron forums, if they still existed: so you have magic as technology, right? What about "natural" forces of nature, like gravity, chemical reactions, and so on? Are those fields just neglected?
Bonus question: while I've never been averse to including firearms in my fantasy settings, Eberron is one of those rare ones where I would actually argue they wouldn't fit...at least, not as gunpowder. Have you DMs ever experimented with firearms that are basically powered by dragonshards, or a magic missile wand hooked up to a rod where pulling a "trigger" activates it?
I know there's an UA article for Eberron but it seemed very bare bones, and I didn't like what they did with the artificer, since it's specifically not supposed to be a spellcaster class. Any good homebrews on the artificer?
also, a question thats been nagging me, and one that I'd ask on the Eberron forums, if they still existed: so you have magic as technology, right? What about "natural" forces of nature, like gravity, chemical reactions, and so on? Are those fields just neglected?
Bonus question: while I've never been averse to including firearms in my fantasy settings, Eberron is one of those rare ones where I would actually argue they wouldn't fit...at least, not as gunpowder. Have you DMs ever experimented with firearms that are basically powered by dragonshards, or a magic missile wand hooked up to a rod where pulling a "trigger" activates it?