Philip Benz
A Dragontooth Grognard
I'm looking for suggestions for this 15th-level ghost (a 13th-level Ifrit arcane sorcerer in life). It's meant as a major solo challenge for a group of 5 12th-level PCs (fighter, rogue, druid, cleric, wizard) and is going to make maximum usage of its Fade ability - most rounds it'll cast a spell (2 actions), fade (1 action) and move (1 action from Quickened). I'd mostly like it to survive long enough to cast 5-6 spells, something that's hard to do with solo adversaries. Suggestions?
On a more general level, I'm curious what y'all can suggest about running ghosts. Of course, I'm planning to ham up the spooky effects as the PCs get closer to the haunted site of this NPCs murder (nailed to a wall by one of his erstwhile allies). Obviously, since it's incorporeal, I can play with it darting through walls to attack from new angles. And a lot of its spells are fear- or phantasm-based effects. I'm hoping it'll be a fun change of pace for this group who are used to facing physical foes they can easily lay a smack-down on.
On a more general level, I'm curious what y'all can suggest about running ghosts. Of course, I'm planning to ham up the spooky effects as the PCs get closer to the haunted site of this NPCs murder (nailed to a wall by one of his erstwhile allies). Obviously, since it's incorporeal, I can play with it darting through walls to attack from new angles. And a lot of its spells are fear- or phantasm-based effects. I'm hoping it'll be a fun change of pace for this group who are used to facing physical foes they can easily lay a smack-down on.