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Running Phandelver - help me make it less like a video game
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<blockquote data-quote="Moravave" data-source="post: 7019660" data-attributes="member: 6873097"><p>I'm running D&D for the first time in over 20 years and I've started by learning 5e and running Phandelver.</p><p></p><p>We've played two very long sessions - the PCs cleared the first cave, hung around Phandelver a bit, fought some Redbrands at the Sleeping Giant and are about to enter the hideout.</p><p></p><p>My problem is, it's been hard running it without making the "quest" system feel like a video game.</p><p></p><p>It's partially my fault, partially the modules fault, and partially the players who are all gamers, but instead of the Stonehill Inn feeling like a real tavern it felt like a WoW questhub or a tavern in Skyrim. Everyone "of course" had a little piece of info and a quest to give. </p><p></p><p>What's a good way to get around this? Obviously I want to guide them to different places but I feel like "quest giving" feels too mechanical. I've been thinking of getting some old 1e modules again to read just so I can see how it was done in the time before video games...</p></blockquote><p></p>
[QUOTE="Moravave, post: 7019660, member: 6873097"] I'm running D&D for the first time in over 20 years and I've started by learning 5e and running Phandelver. We've played two very long sessions - the PCs cleared the first cave, hung around Phandelver a bit, fought some Redbrands at the Sleeping Giant and are about to enter the hideout. My problem is, it's been hard running it without making the "quest" system feel like a video game. It's partially my fault, partially the modules fault, and partially the players who are all gamers, but instead of the Stonehill Inn feeling like a real tavern it felt like a WoW questhub or a tavern in Skyrim. Everyone "of course" had a little piece of info and a quest to give. What's a good way to get around this? Obviously I want to guide them to different places but I feel like "quest giving" feels too mechanical. I've been thinking of getting some old 1e modules again to read just so I can see how it was done in the time before video games... [/QUOTE]
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Running Phandelver - help me make it less like a video game
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