Falchieyan
First Post
Here is the basic description of a Rust Monster's primary ability. The important part is bold:
Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
So, theoretically, could someone turn a couple of dead rust monsters into hide armor that corroded metal weapons striking the wearer? Do Extraordinary abilites persist beyond the death of the creature? I would think so, as only Spell-Like or Supernatural abilities seem to require effort on behalf of their wielders. Extraordinary abilities always seemed like something that were just innate qualities of a particular creature, regardless of their state(a polymorphed Rust Monster would retain this ability, for instance).
If it is possible, I think that there might be percentage rolls put into place because of the nature of hide armor. Weapons striking the wearer wouldn't always hit a plate of the rust hide, so there could be a percentage roll with each strike to decide as much. Also, anything metal that the wearer uses has a big chance of brushing against the stuff. A spellcasting druid with a wooden staff and wands wouldn't mind, but any fighter type might have problems.
Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
So, theoretically, could someone turn a couple of dead rust monsters into hide armor that corroded metal weapons striking the wearer? Do Extraordinary abilites persist beyond the death of the creature? I would think so, as only Spell-Like or Supernatural abilities seem to require effort on behalf of their wielders. Extraordinary abilities always seemed like something that were just innate qualities of a particular creature, regardless of their state(a polymorphed Rust Monster would retain this ability, for instance).
If it is possible, I think that there might be percentage rolls put into place because of the nature of hide armor. Weapons striking the wearer wouldn't always hit a plate of the rust hide, so there could be a percentage roll with each strike to decide as much. Also, anything metal that the wearer uses has a big chance of brushing against the stuff. A spellcasting druid with a wooden staff and wands wouldn't mind, but any fighter type might have problems.