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Ryan dancey hints that DnD will become a board game....

hanez

First Post
4e is already too much like a board game for my tastes. Its my hope that they will move away from this type of goal in the next edition.

Not that I don't like board games, I love board games, I just also love D&D
 

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Maggan

Writer for CY_BORG, Forbidden Lands and Dragonbane
Ryan dancey...
I think that commercially successful TRPGs of the future will be constructed more like a family game – something that can be unpacked, learned quickly, and played with little prep work. These games will give people a lot of the same joy of “roleplaying” and narrative control that they get from today’s Hobby Game TRPGs but with a fraction of the time investment. Wizards is already experimenting with this format, as is Fantasy Flight Games. It seems like a good bet that there is a substantially profitable business down this line of evolution.

Is this quote in relation to the latest development, or something from way earlier? I seem to remember him saying this, but that was maybe a year or so ago.

/M
 

I like the adveture series of board games (ravenloft, ashardalon, and drizt) but I doubt they would make it less D&D like then those...

infact D&D could survive an edtion like that...but I hope it doesn;t have to
 



Jack99

Adventurer
The tone of the verbiage WotC has been using thus far indicates the opposite to a boardgame.

Not to mention the fact that you have played the Alpha/Beta/whatever version. Right?


This short message was brought to you by Tapatalk and my iPad
 


Dausuul

Legend
I'd need a much clearer idea of what the board game was like before saying yes or no. WotC's recent board games are excellent fun, but they're no substitute for D&D.
 

AeroDm

First Post
Purely my speculation, but I cannot imagine them moving towards "board game" for 5e without alienating the huge majority of the fan base. That said, I think board games can offer a lot of insights in making the game more physical. Every table has a few players that just have to sketch, stack dice, and touch miniatures. Physical interactions make things real for a lot of people and board games quench that thirst. I think there might be some interesting routes to make the game more physical without pinning that physicality to a grid or forcing awkward interactions marking and unmarking the same miniature.
 

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