rycanada said:Conviction, Death, and Reserve
PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die. NPCs with names use the normal rules for death, but NPCs without names die at 0 hit points.
Reserve Points from Unearthed Arcana are used to extend the staying power of PCs without healing.
I kind of dig that. My only concern would be how well the players respond when it's introduced to them as an actual houserule. Mandatory game-related chat seems kind of odd, after all. How has it worked out for your group?rycanada said:Opening Kibbitz
At the beginning of each session, the GM and players will chat about how the characters are connected to the world and each other, and suggest ideas for the off-camera life of the PCs.
The GM will come prepared with ideas to help grease the wheels for all involved, and players can suggest things they'd like to see in the world (pulling out a rulebook, pointing at something, and saying "that!" is a totally valid suggestion). Most sessions will begin in media res. The goal is to have the characters start play hooked into the world, story, and party, so when the dice hit the table, the game takes off.
Okay, now that is interesting. I don't think I've heard of a mechanic like that, before.rycanada said:PCs have a death flag that they can raise in order to get 4 extra Conviction. This flag can be lowered by spending 4 Conviction. While a player-character's death flag is raised, they can suffer death as per the standard rules. While the flag is lowered, the player character can still be captured, imprisoned, fall off a cliff into a river and left for dead - but will not actually die.