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<blockquote data-quote="kinem" data-source="post: 5721241" data-attributes="member: 24234"><p><span style="color: DarkOrange">"Very good. No doubt your temple can aid many of the less fortunate with the funds."</span></p><p></p><p>After waiting a while longer, it becomes apparent that no more adventurers are going to show up at Pelor's temple this morning.</p><p></p><p><span style="color: DarkOrange">"The others who I sent for are no doubt away on quests of their own. If they return soon, I will likely try to recruit them for the raid on the tomb. But it could take days or weeks before that happens. The bad guys are unlikely to hold off that long, so it's best to just proceed with the three of you. I chose you because of your experience and reputations. If anyone can succeed in this quest, I think you can."</span></p><p></p><p><span style="color: DarkRed">"I'll give you a map that shows how to get to the island within the swamp where the tomb is said to be. There is a guide, Mark Hinter, who will accompany you most of the way - but he will not set foot on the island. I don't blame him; I wouldn't either. He simply doesn't have the kind of experience fighting monsters that you three have."</span></p><p></p><p>You are given the map and introduced to Mark Hinter, a large, bald human man who looks to be in his early 30's.</p><p></p><p><span style="color: DarkGreen">"Hello, guys. I'll be taking you into the swamp.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen">You'll be given the use of a small barge. More of a raft, really. I don't know if you have magic for rapid transportation, but if you do, feel free to forget the boat and use your magic to get back here once you're ready to do that. If not, well, I'll show you how to paddle. Shouldn't be too hard to retrace the route.</span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen">The swamp alone has its dangers. Tribes of bullywugs are the most common real threat, but I can think we can avoid them by skirting their territory. Marsh giants are tough as hell and you never know where they'll be. Sometimes you see gators, or giant frogs, or well, sometimes you see any kind of monster. If I see a big monster, or signs of one, I head the other way as fast as I can. That's why I'm still alive. Doesn't hurt to carry some extra food to drop overboard in case of a pursuit, either."</span></p><p></p><p>ooc: Any last minute preparations? Also, I am going to need to know your spell selections. You will not arrive the same day, so you can pick your spells for the arrival at the island. That will be the next IC scene unless you want to do something else first.</p></blockquote><p></p>
[QUOTE="kinem, post: 5721241, member: 24234"] [COLOR="DarkOrange"]"Very good. No doubt your temple can aid many of the less fortunate with the funds."[/COLOR] After waiting a while longer, it becomes apparent that no more adventurers are going to show up at Pelor's temple this morning. [COLOR="DarkOrange"]"The others who I sent for are no doubt away on quests of their own. If they return soon, I will likely try to recruit them for the raid on the tomb. But it could take days or weeks before that happens. The bad guys are unlikely to hold off that long, so it's best to just proceed with the three of you. I chose you because of your experience and reputations. If anyone can succeed in this quest, I think you can."[/COLOR] [COLOR="DarkRed"]"I'll give you a map that shows how to get to the island within the swamp where the tomb is said to be. There is a guide, Mark Hinter, who will accompany you most of the way - but he will not set foot on the island. I don't blame him; I wouldn't either. He simply doesn't have the kind of experience fighting monsters that you three have."[/COLOR] You are given the map and introduced to Mark Hinter, a large, bald human man who looks to be in his early 30's. [COLOR="DarkGreen"]"Hello, guys. I'll be taking you into the swamp. You'll be given the use of a small barge. More of a raft, really. I don't know if you have magic for rapid transportation, but if you do, feel free to forget the boat and use your magic to get back here once you're ready to do that. If not, well, I'll show you how to paddle. Shouldn't be too hard to retrace the route. The swamp alone has its dangers. Tribes of bullywugs are the most common real threat, but I can think we can avoid them by skirting their territory. Marsh giants are tough as hell and you never know where they'll be. Sometimes you see gators, or giant frogs, or well, sometimes you see any kind of monster. If I see a big monster, or signs of one, I head the other way as fast as I can. That's why I'm still alive. Doesn't hurt to carry some extra food to drop overboard in case of a pursuit, either."[/COLOR] ooc: Any last minute preparations? Also, I am going to need to know your spell selections. You will not arrive the same day, so you can pick your spells for the arrival at the island. That will be the next IC scene unless you want to do something else first. [/QUOTE]
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