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<blockquote data-quote="Mercule" data-source="post: 4892735" data-attributes="member: 5100"><p>IMO, the six stats are str, int, wis, dex, con, chr and have a normal range of 3-18 for humans.</p><p></p><p>Also, classes as archetypes and multiples races. A humanocentric default world is important, also, with other races primarily defined by how they differ from humans.</p><p></p><p>I voted "eight schools of magic", but I really just mean "schools of magic". I don't know how else I'd break it down, but I don't think seven or nine would break it for me.</p><p></p><p>AC and HP also made my list, and I'd add XP, too.</p><p></p><p>Though I really enjoy 4e, there are obviously some elements of it that force me to agree it's not so much D&D, anymore. I don't think it's diverged so far that a 5e based on 4e couldn't pull it back, but I'd like to see humans starting with a 20 stat and the creature canteena removed, with the schools of magic added back in.</p><p></p><p>I also realized recently that the existence of an alchemical sunrod that throws light to 100' breaks the "D&D" feel more than having power cards and pipecleaners at the table do. At a gut level, I'm grouping that with "resource management" of a specific nature because I think the root issue lies that way.</p><p></p><p>And throw in multiple kinds of dice, with an emphasis on the d20.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4892735, member: 5100"] IMO, the six stats are str, int, wis, dex, con, chr and have a normal range of 3-18 for humans. Also, classes as archetypes and multiples races. A humanocentric default world is important, also, with other races primarily defined by how they differ from humans. I voted "eight schools of magic", but I really just mean "schools of magic". I don't know how else I'd break it down, but I don't think seven or nine would break it for me. AC and HP also made my list, and I'd add XP, too. Though I really enjoy 4e, there are obviously some elements of it that force me to agree it's not so much D&D, anymore. I don't think it's diverged so far that a 5e based on 4e couldn't pull it back, but I'd like to see humans starting with a 20 stat and the creature canteena removed, with the schools of magic added back in. I also realized recently that the existence of an alchemical sunrod that throws light to 100' breaks the "D&D" feel more than having power cards and pipecleaners at the table do. At a gut level, I'm grouping that with "resource management" of a specific nature because I think the root issue lies that way. And throw in multiple kinds of dice, with an emphasis on the d20. [/QUOTE]
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