Kraedin said:
Destil- How do you define "normal damage"? For example, a character who
Typicaly, no such definiton is needed or relevent. The ability of the Sacred Fist specificlay mentions 'normal damage', however. Though this will be fun
has a base strength of 16
+3 Str bonus
+4 Bonus to Str(20), Bringing the total bonus to +5
Illrelevent, the enhancement bonus won't stack with the girdle.
Assuming a 18th caster level, this produces a +6 luck bonus to damage.
a flaming burst greatsword +1
2d6+1 slashing damage + 1d6 fire damage. On a crit there's an added 1d10 fire damage.
a girdle of giant's strength +6
Bringing Str (26) bonus to +8
a greater magic weaponspell at caster level 20
Bringing the sword's slashing damage to2d6+5.
and a +5 inherent bonus to strength.
Bringing Str(31) bonus to +10
Final Damage -
2d6 + 5 (weapon enhancement) + 15(1.5xStr) + 6 (luck bonus) Slashing Damage + 1d6 Fire Damage.
OR 2d6+26(slash) + 1d6(fire)
On a Crit-
4d6 + 10 + 30 + 12 Slashing Damage + 1d6+1d10 Fire Damage.
OR 4d6+52(slash) + 1d6+1d10(fire)
Which parts of this attack do "normal damage"?
None. The instant the Sacred fist picks up the great sword they loose their special class abilitys, and thus can't use Sacred Flame.